Local forecast
Vanilla PvE and Chill
Offline 157.85.90.70:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
100% full
- 7-day average
- 1
- peak 2
- Rank
- #6,261
- top 28%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UKTue 27 Oct, 18:57 UTC · 2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Vanilla PvE and Chill hold a steady performance?
Server fps averaged 210 in the last 48 hours; the lowest was 173. Buildings, deployables and all else in the world took the entity count to a peak of 136,000. Memory use reached 3,388 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Vanilla PvE and Chill online at the moment, and how consistent is its uptime?
Last seen 32 hours ago, Vanilla PvE and Chill is offline now. Its reported uptime shows a restart about 45 minutes ago. In the last 4 full days it stayed up 15 of 96 hours, 16% of the time. It came to Rust Wipe Stats's notice first on 25 October 2026.
What location is Vanilla PvE and Chill based in?
There is no published region for Vanilla PvE and Chill. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 157.85.90.70:28015 is its address.
What Rust version is Vanilla PvE and Chill on?
Rust network protocol 2635 and build 169528 on Linux is what Vanilla PvE and Chill runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Vanilla PvE and Chill?
These are the tags Vanilla PvE and Chill publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs169528 (Build): Game build: 169528; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^p (PvE): The danger comes from the world, not other players. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Vanilla PvE and Chill?
Vanilla PvE and Chill appears in the following Rust Wipe Stats lists: Community Rust servers, Rust PvE servers, live and Vanilla Rust servers. Find it on the server list under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is Vanilla PvE and Chill on?
Vanilla PvE and Chill runs a procedural map of size 5,000, seed 50000, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Vanilla PvE and Chill use, and what rules does it enforce?
The name of Vanilla PvE and Chill says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, no player fighting. You will find it under Community in the server browser. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Vanilla PvE and Chill schedule its wipes for?
Its rhythm cannot be read yet, as too few of Vanilla PvE and Chill's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 6 hours is how long the current world has been running.
What happens on Vanilla PvE and Chill when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Population history
What sort of population does Vanilla PvE and Chill carry?
Vanilla PvE and Chill is offline at the moment; the last sighting was 32 hours ago. The seven-day average is 1 players, with a peak of 2. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
What position does Vanilla PvE and Chill hold among Rust servers?
Player hours over the past week put Vanilla PvE and Chill at #6,261, inside the top 28% of all ranked servers.
Getting in
How do you get into Vanilla PvE and Chill?
Open the console in Rust with F1, then type client.connect 157.85.90.70:28015 to join. On this page, Launch Rust does the same through Steam.