Rust Wipe StatsWipe forecast
Now 60,429 players 11,767 servers 133 fresh wipes in 3 h

Local forecast · NA

CUBA to USA

Online NA 157.85.91.151:26826 checked 8m ago

weekly wipes moddedcarbon

Current conditions

observed 8m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,204
top 46% · #1284 in NA
Last wipe
3d ago
weekly schedule
Next wipe
3d 1h
Sat 31 Oct, 23:37 UK · 23:37 UTC

Next wipe

from its schedule tag

Saturday 31 October, 23:37 UK · 23:37 UTC

in 3d 1h

–days
–hours
–min
–sec

Its weekly schedule tag · low confidence

Coming wipes

  1. Sat 31 Oct 23:37 UK · 23:37 UTC 3d 1h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
  3. Sat 7 Nov 23:37 UK · 23:37 UTC 10d 1h
  4. Sat 14 Nov 23:37 UK · 23:37 UTC 17d 1h
  5. Sat 21 Nov 23:37 UK · 23:37 UTC 24d 1h
  6. Sat 28 Nov 23:37 UK · 23:37 UTC 31d 1h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW
  8. Sat 5 Dec 23:37 UK · 23:37 UTC 38d 1h

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 23:37 UK · 23:37 UTC, in 3d 1h. Its weekly schedule tag · low confidence

1.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctMon 19 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:37 UKSat 24 Oct, 23:37 UTC · 3d ago 1 – running 0
Mon 19 Oct, 21:46 UKMon 19 Oct, 20:46 UTC · 9d ago 8 halved by day 2 5.1 days 1
Mon 19 Oct, 01:09 UKMon 19 Oct, 00:09 UTC · 9d ago 8 – 0.9 days 1
Sun 18 Oct, 17:22 UKSun 18 Oct, 16:22 UTC · 10d ago 8 – 0.3 days 1
Wed 14 Oct, 00:50 UKTue 13 Oct, 23:50 UTC · 14d ago 1 – 4.7 days 0
Sun 11 Oct, 17:39 UKSun 11 Oct, 16:39 UTC · 17d ago 1 held half 2.3 days 1
Sun 11 Oct, 03:38 UKSun 11 Oct, 02:38 UTC · 17d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
7/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
12/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
20/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
44/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 198 on average
481/ 500
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
13/ 100

Quick answers

from the figures on this page

Server facts

Is performance good on CUBA to USA?

Across the last 48 hours the average was 177 server fps, with a floor of 1. At its peak the world had 45,338 entities, counting buildings, deployables and the rest. The peak memory draw was 3,656 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is CUBA to USA, and is it online now?

As of now, CUBA to USA is online. Going by its reported uptime, the last restart was about 2 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 11 October 2026 it was first recorded by Rust Wipe Stats.

What location is CUBA to USA based in?

In North America is where CUBA to USA lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.91.151:26826.

What Rust version is CUBA to USA on?

Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on CUBA to USA?

The server browser reads these tags from CUBA to USA: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its place in the server browser is North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry CUBA to USA?

CUBA to USA appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules and settings

Which map is in use on CUBA to USA?

The game generates the map on CUBA to USA, procedural, size 3,800, seed 50000. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on CUBA to USA?

The name of CUBA to USA says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe times

When does CUBA to USA wipe?

Too few of CUBA to USA's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Saturday 31 October at 23:37 UTC is when its next wipe is due. The current map and world began 3 days 22 hours. The tags state that it wipes every week.

What should you expect from wipe day on CUBA to USA?

The average peak across its recent wipes was 6 players. The crowd on the latest wipe reached its high 1 hours in. 50% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 2.

Population

How many players does CUBA to USA hold?

Out of 40 slots, CUBA to USA has 0 filled right now. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.

What position does CUBA to USA hold among Rust servers?

Seven-day player hours place CUBA to USA at #10,204, inside the top 46% of ranked servers and at #1,284 in North America.

Getting in

How do you get into CUBA to USA?

Open the console in Rust with F1, then type client.connect 157.85.91.151:26826 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/T4ugruktt is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players It holds 40 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Wipe schedule

^w
Weekly Wipes come once a week here.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its place in the server browser is North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.