Local forecast
DonkeyPunch
Online 157.85.93.213:28161 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #3,829
- top 17%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on DonkeyPunch?
Its average over the last 48 hours was 98 server fps, and it never dropped below 73. The world held as many as 87,001 entities, buildings and deployables included. The peak memory draw was 4,522 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is DonkeyPunch, and is it online now?
You will find DonkeyPunch online at the moment. Its reported uptime shows a restart about 3 days 1 hours ago. In the last 5 full days it stayed up 119 of 120 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 23 October 2026.
What location is DonkeyPunch based in?
No region is published by DonkeyPunch. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.93.213:28161 is its address.
What Rust version is DonkeyPunch on?
Rust network protocol 2635 and build 168909 on Linux is what DonkeyPunch runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on DonkeyPunch?
These are the tags DonkeyPunch publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp120 (Max players): It holds 120 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does DonkeyPunch appear among the Rust Wipe Stats lists and filters?
DonkeyPunch appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on DonkeyPunch?
The game generates the map on DonkeyPunch, procedural, size 3,800, seed 50000. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does DonkeyPunch use, and what rules does it enforce?
Gather rate is not given in the name for DonkeyPunch. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does DonkeyPunch wipe?
Too few wipes on DonkeyPunch are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 6 days 8 hours is how long the current world has been running.
Population history
What sort of population does DonkeyPunch carry?
DonkeyPunch is carrying 0 players at the moment, out of 120 slots. The seven-day average is 1 players, with a peak of 2. At 16:00 UTC it was busiest over the past 48 hours, averaging 2 players.
Where does DonkeyPunch sit in the rankings?
Ranked #3,829 on seven-day player hours, DonkeyPunch is in the top 17% of all ranked servers.
How to join
How do you get into DonkeyPunch?
Open the console in Rust with F1, then type client.connect 157.85.93.213:28161 to join. On this page, Launch Rust does the same through Steam.