Rust Wipe StatsWipe forecast
Now 51,557 players 11,739 servers 122 fresh wipes in 3 h

Local forecast

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 11m ago

10x quad weekly wipes moddedoxide

Current conditions

observed 11m ago
0 / 125
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,484
top 29%
Last wipe
6d ago
weekly schedule
Next wipe
14h
Thu 29 Oct, 14:38 UK · 14:38 UTC

Next wipe

a steady gap

Thursday 29 October, 14:38 UK · 14:38 UTC

in 14h

–days
–hours
–min
–sec

Every 6 days 21 hours · medium confidence

Coming wipes

  1. Thu 29 Oct 14:38 UK · 14:38 UTC 14h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
  3. Thu 12 Nov 07:41 UK · 07:41 UTC 14d 7h
  4. Thu 19 Nov 04:13 UK · 04:13 UTC 21d 4h
  5. Thu 26 Nov 00:45 UK · 00:45 UTC 28d 0h
  6. Wed 2 Dec 21:16 UK · 21:16 UTC 34d 21h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
  8. Wed 9 Dec 17:48 UK · 17:48 UTC 41d 17h

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, and #374 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UK · 14:38 UTC, in 14h. Every 6 days 21 hours · medium confidence

6.9 days
usual gap
between real wipes
80%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:06 UKThu 22 Oct, 18:06 UTC · 6d ago 2 – running 0
Thu 15 Oct, 19:24 UKThu 15 Oct, 18:24 UTC · 13d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 22:28 UKFri 9 Oct, 21:28 UTC · 19d ago 3 held half 5.9 days 0
Sat 3 Oct, 01:56 UKSat 3 Oct, 00:56 UTC · 25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 06:28 UKThu 24 Sep, 05:28 UTC · 34d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 04:38 UKFri 18 Sep, 03:38 UTC · 40d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST NA · quad · 10x · weekly · 5 on average
3/ 200
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki NA · quad · 10x · weekly · 1 on average
0/ 75
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) NA · quad · 5x · weekly · 39 on average
32/ 250
WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE NA · quad · 5x · weekly · 2 on average
4/ 100
Asgard - US 10x | One Grid | Trio | No BPs | Shop NA · trio · 10x · weekly · 1 on average
3/ 50
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 148 on average
71/ 200

Quick answers

from the figures on this page

Server details

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady performance?

Server fps averaged 204 in the last 48 hours; the lowest was 43. At its peak the world had 77,790 entities, counting buildings, deployables and the rest. Memory use reached 4,732 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it online now?

As of now, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online. Its reported uptime shows a restart about 10 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run from?

No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name suggests North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.94.103:28015.

What version of Rust is running on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

On [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS's tags tell you?

The server browser reads these tags from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 players; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe every week; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Wipe Stats lists and filters?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appears in the following Rust Wipe Stats lists: 10x Rust servers, Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Rules and settings

What map is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?

A procedural map of size 3,500 with seed 1029781210, generated by the game, runs on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sets gather at 10x, according to its own name. The limit for groups is 4 players (quad). This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS schedule its wipes for?

About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped of late. Expect the next wipe on Thursday 29 October at 14:38 UTC. The world it is running now dates from 6 days 5 hours. Its tags carry a weekly wipe schedule.

What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day arrives?

Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its high 23 hours in. 20% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 2.5.

Player counts

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS busy or quiet?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is carrying 0 players at the moment, out of 125 slots. Averaged over seven days: 0 players, peaking at 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold among Rust servers?

Player hours over the past week put [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,484, inside the top 29% of all ranked servers. The #374 position among quad servers is where it falls.

Join the server

What steps let you join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Open the console in Rust with F1, then type client.connect 157.85.94.103:28015 to join. On this page, Launch Rust does the same through Steam. https://starfireservers.tebex.io/ is its website.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players It holds 125 players.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.