Local forecast
Testing server - No joining
Online 158.174.26.133:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:02 UKMon 12 Oct, 08:02 UTC · 15d ago | 0 | – | running | 0 |
| Mon 12 Oct, 02:27 UKMon 12 Oct, 01:27 UTC · 15d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Testing server - No joining online at the moment, and how consistent is its uptime?
As of now, Testing server - No joining is online. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Testing server - No joining sit?
No region is published by Testing server - No joining. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 158.174.26.133:28015 is its address.
What version of Rust is running on Testing server - No joining?
On Testing server - No joining you will find Rust network protocol 2634 and build 167781, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
What do Testing server - No joining's tags tell you?
These are the tags Testing server - No joining publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Testing server - No joining appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Testing server - No joining are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Rules and settings
What map is Testing server - No joining on?
A procedural map, generated by the game, runs on Testing server - No joining.
Which settings and rules are in force on Testing server - No joining?
The name of Testing server - No joining says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser files it under Community. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Testing server - No joining wipe?
Its rhythm cannot be read yet, as too few of Testing server - No joining's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 15 days 14 hours.
What should you expect from wipe day on Testing server - No joining?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
What sort of population does Testing server - No joining carry?
Testing server - No joining is carrying 0 players at the moment, out of 10 slots. Over seven days to now, 0 players on average.
What position does Testing server - No joining hold among Rust servers?
Player hours over the past week put Testing server - No joining at #15,404, inside the top 69% of all ranked servers.
Getting in
What do you do to join Testing server - No joining?
Enter client.connect 158.174.26.133:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.