Local forecast · NA
Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 10m ago
Current conditions
observed 10m agoplayers now
2% full
- 7-day average
- 0
- peak 3
- Rank
- #6,399
- top 29% · #1022 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 8d 3h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 3h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 3h FW
- Thu 12 Nov 16:02 UK · 16:02 UTC 15d 0h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 3h FW
- Thu 10 Dec 16:02 UK · 16:02 UTC 43d 0h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 3h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:02 UKThu 15 Oct, 16:02 UTC · 12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:04 UK FWThu 1 Oct, 18:04 UTC · 26d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 17:02 UKThu 17 Sep, 16:02 UTC · 40d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Friend Not Foe / PvE Community / North America hold a steady performance?
Server fps averaged 59 in the last 48 hours; the lowest was 48. Buildings, deployables and all else in the world took the entity count to a peak of 81,165. Memory use reached 2,504 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Friend Not Foe / PvE Community / North America, and is it online now?
Right now Friend Not Foe / PvE Community / North America is up and running. Going by its reported uptime, the last restart was about 6 hours ago. In the last 7 full days it stayed up 165 of 168 hours, 98% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Friend Not Foe / PvE Community / North America sit?
With its NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 158.69.23.51:28016.
What Rust version is Friend Not Foe / PvE Community / North America on?
Rust network protocol 2635 and build 168909 on Linux is what Friend Not Foe / PvE Community / North America runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Friend Not Foe / PvE Community / North America?
For the game's server browser, Friend Not Foe / PvE Community / North America publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe falls every other week; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700, seed 653090153, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Friend Not Foe / PvE Community / North America use, and what rules does it enforce?
No gather rate appears in the name Friend Not Foe / PvE Community / North America. The limit for groups is 4 players (quad). pve is the game mode, no player fighting. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
Which days and times does Friend Not Foe / PvE Community / North America schedule its wipes for?
Wipes on Friend Not Foe / PvE Community / North America follow a every 4 weeks on Thursday at 16:02 UTC pattern. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 12 days 23 hours is how long the current world has been running. A fortnightly wipe schedule appears in its tags.
What happens on Friend Not Foe / PvE Community / North America when wipe day arrives?
Its recent wipes drew an average peak of 4 players. Peak numbers on the latest wipe arrived 7 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.5.
Population
How many players does Friend Not Foe / PvE Community / North America hold?
The live count for Friend Not Foe / PvE Community / North America: 1 players, with 50 slots in total. Averaged over seven days: 0 players, peaking at 3. At 14:00 UTC it was busiest over the past 48 hours, averaging 0 players.
Where does Friend Not Foe / PvE Community / North America sit in the rankings?
Player hours over the last seven days rank Friend Not Foe / PvE Community / North America at #6,399, top 29% overall and #1,022 in North America. Ranked against other quad servers, it comes in at #370.
Join the server
How do you get into Friend Not Foe / PvE Community / North America?
Two ways in: press F1 and enter client.connect 158.69.23.51:28016, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://friendnotfoe.co.uk/.
