Rust Wipe StatsWipe forecast
Now 40,217 players 11,645 servers 84 fresh wipes in 3 h

Local forecast

Rust Empires Test

Online 158.69.5.16:28023 checked 6m ago

moddedoxidepve

Current conditions

observed 6m ago
0 / 25
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,852
top 44%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:09 UKWed 14 Oct, 21:09 UTC · 13d ago 8 – running 0
Wed 14 Oct, 13:32 UKWed 14 Oct, 12:32 UTC · 13d ago 8 – 0.4 days 0
Wed 16 Sep, 15:51 UKWed 16 Sep, 14:51 UTC · 41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average
306/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 235 on average
113/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 97 on average
137/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
33/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
12/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 52 on average
45/ 250

Quick answers

from the figures on this page

About the server

Is performance good on Rust Empires Test?

Across the last 48 hours the average was 175 server fps, with a floor of 121. Buildings, deployables and all else in the world took the entity count to a peak of 125,793. The peak memory draw was 3,532 MB. Players feel lag when fps drops and the entity count climbs.

Is Rust Empires Test online at the moment, and how consistent is its uptime?

As of now, Rust Empires Test is online. The uptime it reports puts the last restart about 13 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.

In which location does Rust Empires Test sit?

For Rust Empires Test, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 158.69.5.16:28023 is its address.

What Rust version is Rust Empires Test on?

Rust network protocol 2635 and build 168909 on Windows is what Rust Empires Test runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on Rust Empires Test?

These are the tags Rust Empires Test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): Capacity: 25; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Rust Empires Test?

Rust Empires Test appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is Rust Empires Test on?

The game generates the map on Rust Empires Test, procedural, size 4,500, seed 133856400. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on Rust Empires Test?

Gather rate is not given in the name for Rust Empires Test. No group setting is published, so the game default of 8 players applies. This server runs pve, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe times

Which days and times does Rust Empires Test schedule its wipes for?

No next wipe can be predicted for Rust Empires Test: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 13 days 5 hours is how long the current world has been running.

What should you expect from wipe day on Rust Empires Test?

At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe reached its high 16 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.

Player counts

What sort of population does Rust Empires Test carry?

Rust Empires Test is carrying 0 players at the moment, out of 25 slots. The seven-day average is 0 players, with a peak of 1. At 22:00 UTC it was busiest over the past 48 hours, averaging 1 players.

Where does Rust Empires Test sit in the rankings?

Ranked #9,852 on seven-day player hours, Rust Empires Test is in the top 44% of all ranked servers.

Join the server

What do you do to join Rust Empires Test?

Enter client.connect 158.69.5.16:28023 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp25
Max players Capacity: 25.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Gameplay

^p
PvE No player-versus-player combat: the world is what threatens you.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.