Local forecast · EU
Rust for Life
Online EU 159.195.28.216:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,353
- top 38% · #2123 in EU
- Last wipe
- 16d ago
- biweekly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 18h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 18h FW
- Mon 9 Nov 18:27 UK · 18:27 UTC 11d 17h
- Mon 23 Nov 18:27 UK · 18:27 UTC 25d 17h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 18h FW
- Mon 7 Dec 18:27 UK · 18:27 UTC 39d 17h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 18h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:27 UKMon 12 Oct, 18:27 UTC · 16d ago | 1 | – | running | 0 |
| Fri 2 Oct, 13:25 UKFri 2 Oct, 12:25 UTC · 26d ago | 1 | held half | 10.3 days | 0 |
| Fri 2 Oct, 00:27 UK FWThu 1 Oct, 23:27 UTC · 27d ago | 1 | – | 0.5 days | 0 |
| Tue 22 Sep, 12:15 UKTue 22 Sep, 11:15 UTC · 36d ago | 0 | – | 9.5 days | 0 |
| Fri 18 Sep, 15:37 UKFri 18 Sep, 14:37 UTC · 40d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Rust for Life hold a steady performance?
Across the last 48 hours the average was 85 server fps, with a floor of 7. At its peak the world had 72,059 entities, counting buildings, deployables and the rest. At most it drew 3,070 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Rust for Life, and is it online now?
You will find Rust for Life online at the moment. Its reported uptime shows a restart about 16 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Rust for Life based in?
The EU tag places Rust for Life in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 159.195.28.216:28015.
What Rust version is Rust for Life on?
On Rust for Life you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Rust for Life?
These are the tags Rust for Life publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust for Life?
The Rust Wipe Stats lists that include Rust for Life are: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which map is in use on Rust for Life?
Rust for Life runs a procedural map of size 3,000, seed 2349646, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Rust for Life?
The name of Rust for Life says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Rust for Life wipe?
Its tag sets the prediction, because the record of Rust for Life's wipes is too thin to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 16 days 6 hours. Its tags list a wipe every two weeks.
What happens on Rust for Life when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 19 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
How many players does Rust for Life hold?
Rust for Life is carrying 0 players at the moment, out of 100 slots. The seven-day average is 0 players, with a peak of 1. At 20:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Rust for Life compare with other Rust servers in the rankings?
Player hours over the last seven days rank Rust for Life at #8,353, top 38% overall and #2,123 in Europe.
How to join
How do you get into Rust for Life?
Two ways in: press F1 and enter client.connect 159.195.28.216:28015, or join from this page with Launch Rust, which opens Steam and connects you.