Local forecast
RustServer_Private Server
Online 160.251.138.86:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:01 UKSun 18 Oct, 07:01 UTC · 10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RustServer_Private Server hold a steady performance?
Across the last 48 hours the average was 73 server fps, with a floor of 53. Buildings, deployables and all else in the world took the entity count to a peak of 69,139. The peak memory draw was 3,648 MB. Players feel lag when fps drops and the entity count climbs.
Is RustServer_Private Server online at the moment, and how consistent is its uptime?
Right now RustServer_Private Server is up and running. The uptime it reports puts the last restart about 10 days 20 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does RustServer_Private Server run from?
For RustServer_Private Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 160.251.138.86:28015.
What Rust version is RustServer_Private Server on?
Rust network protocol 2634 and build 167781 on Linux is what RustServer_Private Server runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do RustServer_Private Server's tags tell you?
The server browser reads these tags from RustServer_Private Server: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RustServer_Private Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustServer_Private Server are: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on RustServer_Private Server?
RustServer_Private Server runs a procedural map of size 3,500, seed 1493574022, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does RustServer_Private Server use, and what rules does it enforce?
No gather rate appears in the name RustServer_Private Server. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does RustServer_Private Server wipe?
Too few wipes on RustServer_Private Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 10 days 21 hours.
What should you expect from wipe day on RustServer_Private Server?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does RustServer_Private Server hold?
The live count for RustServer_Private Server: 0 players, with 1 slots in total. Over seven days to now, 0 players on average.
What position does RustServer_Private Server hold among Rust servers?
Ranked #15,349 on seven-day player hours, RustServer_Private Server is in the top 69% of all ranked servers.
Getting in
What do you do to join RustServer_Private Server?
Open the console in Rust with F1, then type client.connect 160.251.138.86:28015 to join. On this page, Launch Rust does the same through Steam.