Local forecast
[JP]Rust 1week
Online 160.251.209.245:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,303
- top 37%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:39 UKMon 5 Oct, 09:39 UTC · 23d ago | 1 | – | running | 0 |
| Thu 17 Sep, 14:44 UKThu 17 Sep, 13:44 UTC · 41d ago | 1 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [JP]Rust 1week hold a steady performance?
Across the last 48 hours the average was 56 server fps, with a floor of 45. At its peak the world had 150,673 entities, counting buildings, deployables and the rest. At most it drew 4,427 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is [JP]Rust 1week, and is it online now?
Right now [JP]Rust 1week is up and running. The uptime it reports puts the last restart about 4 days 23 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [JP]Rust 1week run from?
The name of [JP]Rust 1week points to Asia, but no region tag is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 160.251.209.245:28015.
What version of Rust is running on [JP]Rust 1week?
Rust network protocol 2635 and build 168909 on Linux is what [JP]Rust 1week runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do [JP]Rust 1week's tags tell you?
For the game's server browser, [JP]Rust 1week publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [JP]Rust 1week appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include [JP]Rust 1week are: Community Rust servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on [JP]Rust 1week?
A procedural map of size 5,000 with seed 14244812, generated by the game, runs on [JP]Rust 1week. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [JP]Rust 1week use, and what rules does it enforce?
No gather rate appears in the name [JP]Rust 1week. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser files it under Community. This server has VAC switched on.
Wipe times
Which days and times does [JP]Rust 1week schedule its wipes for?
Its rhythm cannot be read yet, as too few of [JP]Rust 1week's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 12 hours.
What happens on [JP]Rust 1week when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population
What sort of population does [JP]Rust 1week carry?
Out of 100 slots, [JP]Rust 1week has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. The last 48 hours peak at 16:00 UTC, when the average was 1 players.
Where does [JP]Rust 1week sit in the rankings?
Ranked #8,303 on seven-day player hours, [JP]Rust 1week is in the top 37% of all ranked servers.
Getting in
What do you do to join [JP]Rust 1week?
Two ways in: press F1 and enter client.connect 160.251.209.245:28015, or join from this page with Launch Rust, which opens Steam and connects you.