Rust Wipe StatsWipe forecast
Now 103,409 players 11,892 servers 496 fresh wipes in 3 h

Local forecast · EA

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 8m ago

monthly wipes moddedoxidepve

Current conditions

observed 8m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,111
top 41% · #422 in EA
Last wipe
28d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 23h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 23h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:18 UK FWThu 1 Oct, 18:18 UTC · 28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average
23/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
18/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
13/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
6/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
3/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
7/ 100

Quick answers

from the figures on this page

Server facts

Does [JP]Null-Server Test hold a steady performance?

Its average over the last 48 hours was 52 server fps, and it never dropped below 31. The world held as many as 98,303 entities, buildings and deployables included. At most it drew 4,452 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is [JP]Null-Server Test online at the moment, and how consistent is its uptime?

Right now [JP]Null-Server Test is up and running. Its reported uptime shows a restart about 4 days 19 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is [JP]Null-Server Test based in?

The EA tag places [JP]Null-Server Test in Asia, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 160.251.210.11:28015.

What Rust version is [JP]Null-Server Test on?

Rust network protocol 2635 and build 168909 on Linux is what [JP]Null-Server Test runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on [JP]Null-Server Test?

The server browser reads these tags from [JP]Null-Server Test: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): The server browser puts it under East Asia. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [JP]Null-Server Test appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include [JP]Null-Server Test are: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is in use on [JP]Null-Server Test?

[JP]Null-Server Test runs a procedural map of size 4,096, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.

What settings does [JP]Null-Server Test use, and what rules does it enforce?

The name of [JP]Null-Server Test says nothing about gather rate. You can have 50 players in a group. pve is the game mode, no player fighting. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does [JP]Null-Server Test wipe?

Once a month is all [JP]Null-Server Test wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 28 days is how long the current world has been running. A monthly wipe schedule is set out in its tags.

What should you expect from wipe day on [JP]Null-Server Test?

Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

Is [JP]Null-Server Test busy or quiet?

Out of 100 slots, [JP]Null-Server Test has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

What position does [JP]Null-Server Test hold among Rust servers?

Seven-day player hours place [JP]Null-Server Test at #9,111, inside the top 41% of ranked servers and at #422 in Asia.

How to join

What steps let you join [JP]Null-Server Test?

Enter client.connect 160.251.210.11:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/null-server is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players 100 player slots are available.
ts50
Group limit Teams hold no more than 50.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Gameplay

^p
PvE Player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

EA
East Asia The server browser puts it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.