Local forecast
WasteLandNuke
Online 162.120.4.84:10000 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,373
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 23:17 UKMon 5 Oct, 22:17 UTC · 22d ago | 3 | – | running | 0 |
| Mon 5 Oct, 03:56 UKMon 5 Oct, 02:56 UTC · 23d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does WasteLandNuke hold a steady performance?
Server fps averaged 209 in the last 48 hours; the lowest was 173. At its peak the world had 112,411 entities, counting buildings, deployables and the rest. Memory use reached 5,974 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is WasteLandNuke, and is it online now?
As of now, WasteLandNuke is online. Going by its reported uptime, the last restart was about 14 days 16 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
What location is WasteLandNuke based in?
There is no published region for WasteLandNuke. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 162.120.4.84:10000 is its address.
What version of Rust is running on WasteLandNuke?
On WasteLandNuke you will find Rust network protocol 2634 and build 167398, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on WasteLandNuke?
For the game's server browser, WasteLandNuke publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): It holds 5 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry WasteLandNuke?
These Rust Wipe Stats lists include WasteLandNuke: Community Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on WasteLandNuke?
A procedural map of size 4,300 with seed 2147483647, generated by the game, runs on WasteLandNuke. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on WasteLandNuke?
Gather rate is not given in the name for WasteLandNuke. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser files it under Community. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
When does WasteLandNuke wipe?
Its rhythm cannot be read yet, as too few of WasteLandNuke's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 20 hours is how long the current world has been running.
What should you expect from wipe day on WasteLandNuke?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its high 2 hours in.
Population
What sort of population does WasteLandNuke carry?
WasteLandNuke is carrying 0 players at the moment, out of 5 slots. Over seven days to now, 0 players on average.
How does WasteLandNuke compare with other Rust servers in the rankings?
The last seven days of player hours rank WasteLandNuke at #15,373, in the top 69% of ranked servers.
Join the server
What do you do to join WasteLandNuke?
Two ways in: press F1 and enter client.connect 162.120.4.84:10000, or join from this page with Launch Rust, which opens Steam and connects you.