Rust Wipe StatsWipe forecast
Now 52,204 players 11,737 servers 125 fresh wipes in 3 h

Local forecast

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla

Current conditions

observed 29d ago
1 / ?
players now
Offline H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#14,447
top 60%
Last wipe
33d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 19h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 19:19 UKFri 25 Sep, 18:19 UTC · 33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
4/ 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average
10/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
14/ 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
9/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
6/ 40
[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 3 on average
0/ 35

Quick answers

from the figures on this page

Server facts

Is WhyPlayTestStuff2 online at the moment, and how consistent is its uptime?

Last seen 29 days 1 hours ago, WhyPlayTestStuff2 is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.

Where does WhyPlayTestStuff2 run from?

No region is published by WhyPlayTestStuff2; the region code is us4. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 162.142.111.85:28030 is its address.

What Rust version is WhyPlayTestStuff2 on?

On WhyPlayTestStuff2 you will find Rust network protocol 2634 and build 166257, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Lists and tags

Which meaning sits behind each tag on WhyPlayTestStuff2?

These are the tags WhyPlayTestStuff2 publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): Capacity: 0; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166257 (Build): It runs game build 166257; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus4 (Region code): Its region code is us4; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^c (Creative): Build what you like, with nothing to gather: a sandbox; ^k (Build server): Base design and practice happen here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does WhyPlayTestStuff2 appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include WhyPlayTestStuff2 are: Rust build and creative servers, Rust servers tagged creative and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

What map is WhyPlayTestStuff2 on?

The game generates the map on WhyPlayTestStuff2, procedural, size 4,250, seed 1991152213. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on WhyPlayTestStuff2?

The name of WhyPlayTestStuff2 says nothing about gather rate. Groups fall back to the game's default of 8 players. build & creative is the game mode, sandbox construction, gathering left out. You will find it under Community in the server browser. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

When does WhyPlayTestStuff2 wipe?

The only wipe WhyPlayTestStuff2 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 33 days 5 hours. Its tags carry a monthly wipe schedule.

What should you expect from wipe day on WhyPlayTestStuff2?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were queued.

Population

Is WhyPlayTestStuff2 busy or quiet?

At this moment WhyPlayTestStuff2 is down, having last been seen 29 days 1 hours ago.

Where does WhyPlayTestStuff2 sit in the rankings?

Ranked #14,447 on seven-day player hours, WhyPlayTestStuff2 is in the top 60% of all ranked servers.

Getting in

What steps let you join WhyPlayTestStuff2?

Open the console in Rust with F1, then type client.connect 162.142.111.85:28030 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players Capacity: 0.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs166257
Build It runs game build 166257.
ptrak
Networking RakNet is the network layer, as standard for the game.
$rus4
Region code Its region code is us4.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Gameplay

^c
Creative Build what you like, with nothing to gather: a sandbox.
^k
Build server Base design and practice happen here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.