Local forecast
Uncle Moe's Club
Offline 162.33.24.66:9015 checked 22h ago
Current conditions
observed 22h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
Thursday 5 November, 19:00 UK · 19:00 UTC
in 7d 14h · FW the force wipe
The force wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 14h. The force wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Uncle Moe's Club?
Its average over the last 48 hours was 236 server fps, and it never dropped below 232. At its peak the world had 14,654 entities, counting buildings, deployables and the rest. The peak memory draw was 2,461 MB. Lag is what players call it when fps is low and entities are piling up.
Is Uncle Moe's Club online at the moment, and how consistent is its uptime?
Last seen 22 hours ago, Uncle Moe's Club is offline now. The uptime it reports puts the last restart about 19 days 11 hours ago. In the last 7 full days it stayed up 150 of 168 hours, 89% of the time. On 3 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Uncle Moe's Club sit?
No region is published by Uncle Moe's Club. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 162.33.24.66:9015.
What version of Rust is running on Uncle Moe's Club?
On Uncle Moe's Club you will find Rust network protocol 2634 and build 167231, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Uncle Moe's Club?
For the game's server browser, Uncle Moe's Club publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Uncle Moe's Club?
These Rust Wipe Stats lists include Uncle Moe's Club: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
Which map is in use on Uncle Moe's Club?
The game generates the map on Uncle Moe's Club, procedural, size 2,000, seed 1. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Uncle Moe's Club use, and what rules does it enforce?
No gather rate appears in the name Uncle Moe's Club. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Uncle Moe's Club wipe?
An estimate from the force wipe gives Uncle Moe's Club's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 25 days 7 hours. The tags state that it wipes once a month.
Population
How many players does Uncle Moe's Club hold?
The last time Uncle Moe's Club was seen was 22 hours ago; it is offline right now. Over seven days to now, 0 players on average.
Where does Uncle Moe's Club sit in the rankings?
Ranked #15,349 on seven-day player hours, Uncle Moe's Club is in the top 69% of all ranked servers.
Join the server
What steps let you join Uncle Moe's Club?
Two ways in: press F1 and enter client.connect 162.33.24.66:9015, or join from this page with Launch Rust, which opens Steam and connects you.