Rust Wipe StatsWipe forecast
Now 31,668 players 11,619 servers 74 fresh wipes in 3 h

Local forecast

PVE - The Last of Us

Online 167.160.93.2:28015 checked 10m ago

moddedoxide

Current conditions

observed 10m ago
0 / 50
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#5,798
top 26%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:32 UKWed 21 Oct, 22:32 UTC · 7d ago 2 – running 0
Mon 5 Oct, 18:35 UKMon 5 Oct, 17:35 UTC · 23d ago 1 held half 16.2 days 1
Fri 2 Oct, 14:50 UKFri 2 Oct, 13:50 UTC · 26d ago 2 held half 3.2 days 0
Sat 26 Sep, 14:21 UKSat 26 Sep, 13:21 UTC · 32d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
45/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
33/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
9/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
0/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
13/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
8/ 90

Quick answers

from the figures on this page

About the server

How smoothly does PVE - The Last of Us run?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. The world held as many as 114,882 entities, buildings and deployables included. At most it drew 5,856 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is PVE - The Last of Us online at the moment, and how consistent is its uptime?

Right now PVE - The Last of Us is up and running. The uptime it reports puts the last restart about 2 days 12 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is PVE - The Last of Us based in?

Its name points to North America, though PVE - The Last of Us publishes no region tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 167.160.93.2:28015 is its address.

What Rust version is PVE - The Last of Us on?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. To join you need the same protocol, and Steam handles the update.

Server tags

What do PVE - The Last of Us's tags tell you?

For the game's server browser, PVE - The Last of Us publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does PVE - The Last of Us appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include PVE - The Last of Us: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is in use on PVE - The Last of Us?

PVE - The Last of Us runs a procedural map of size 4,250, seed 979669, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on PVE - The Last of Us?

No gather rate appears in the name PVE - The Last of Us. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does PVE - The Last of Us schedule its wipes for?

No next wipe can be predicted for PVE - The Last of Us: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 7 days 6 hours.

What happens on PVE - The Last of Us when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 3 hours in. 67% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 5.

Population

What sort of population does PVE - The Last of Us carry?

The live count for PVE - The Last of Us: 0 players, with 50 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 04:00 UTC, when the average was 1 players.

How does PVE - The Last of Us compare with other Rust servers in the rankings?

Ranked #5,798 on seven-day player hours, PVE - The Last of Us is in the top 26% of all ranked servers.

Join the server

How do you get into PVE - The Last of Us?

Open the console in Rust with F1, then type client.connect 167.160.93.2:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.