Local forecast · NA
Dev
Online NA 168.100.162.12:29015 checked 10m ago
Current conditions
observed 10m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #13,572
- top 61% · #1430 in NA
- Last wipe
- 1d ago
- weekly schedule
- Next wipe
- 5d 6h
- Mon 2 Nov, 19:35 UK · 19:35 UTC
Next wipe
from its schedule tagMonday 2 November, 19:35 UK · 19:35 UTC
in 5d 6h
Its weekly schedule tag · low confidence
Coming wipes
- Mon 2 Nov 19:35 UK · 19:35 UTC 5d 6h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 5h FW
- Mon 9 Nov 19:35 UK · 19:35 UTC 12d 6h
- Mon 16 Nov 19:35 UK · 19:35 UTC 19d 6h
- Mon 23 Nov 19:35 UK · 19:35 UTC 26d 6h
- Mon 30 Nov 19:35 UK · 19:35 UTC 33d 6h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 5h FW
- Mon 7 Dec 19:35 UK · 19:35 UTC 40d 6h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 19:35 UK · 19:35 UTC, in 5d 6h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:35 UKMon 26 Oct, 19:35 UTC · 1d ago | – | – | running | 0 |
| Fri 23 Oct, 05:45 UKFri 23 Oct, 04:45 UTC · 5d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 05:06 UKThu 22 Oct, 04:06 UTC · 6d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 21:24 UKWed 14 Oct, 20:24 UTC · 13d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Dev run?
Across the last 48 hours the average was 59 server fps, with a floor of 46. The world held as many as 80,735 entities, buildings and deployables included. Memory use reached 3,485 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Dev, and is it online now?
As of now, Dev is online. Its reported uptime shows a restart about 39 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Dev run from?
In North America is where Dev lists itself, using its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 168.100.162.12:29015 is its address.
What version of Rust is running on Dev?
Rust network protocol 2635 and build 168909 on Linux is what Dev runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Dev's tags tell you?
The server browser reads these tags from Dev: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Dev?
These Rust Wipe Stats lists include Dev: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
Which map is in use on Dev?
A procedural map of size 3,700 with seed 1337, generated by the game, runs on Dev. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What settings does Dev use, and what rules does it enforce?
The name of Dev says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Dev schedule its wipes for?
Its tag sets the prediction, because the record of Dev's wipes is too thin to confirm the schedule. Monday 2 November at 19:35 UTC is when its next wipe is due. The current map and world began 41 hours. Its tags carry a weekly wipe schedule.
What happens on Dev when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population history
Is Dev busy or quiet?
Players on Dev right now: 0. Across the past week it peaked at 1 and averaged 0 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 0 players.
Where does Dev sit in the rankings?
Player hours over the last seven days rank Dev at #13,572, top 61% overall and #1,430 in North America.
How to join
What steps let you join Dev?
Enter client.connect 168.100.162.12:29015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.