Local forecast · NA
10x Development
Online NA 168.100.163.159:28010 checked 11m ago
Current conditions
observed 11m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #10,359
- top 47% · #1304 in NA
- Last wipe
- 26d ago
- weekly schedule
- Next wipe
- 1d 23h
- Thu 29 Oct, 17:45 UK · 17:45 UTC
Next wipe
from its schedule tagThursday 29 October, 17:45 UK · 17:45 UTC
in 1d 23h
Its weekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 17:45 UK · 17:45 UTC 1d 23h
- Thu 5 Nov 19:00 UK · 19:00 UTC 9d 0h FW
- Thu 12 Nov 17:45 UK · 17:45 UTC 15d 23h
- Thu 19 Nov 17:45 UK · 17:45 UTC 22d 23h
- Thu 26 Nov 17:45 UK · 17:45 UTC 29d 23h
- Thu 3 Dec 19:00 UK · 19:00 UTC 37d 0h FW
- Thu 10 Dec 17:45 UK · 17:45 UTC 43d 23h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:45 UK · 17:45 UTC, in 1d 23h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:45 UK FWThu 1 Oct, 17:45 UTC · 26d ago | 0+1 queue | – | running | 0 |
| Mon 21 Sep, 19:37 UKMon 21 Sep, 18:37 UTC · 35d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 05:14 UKWed 16 Sep, 04:14 UTC · 41d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does 10x Development hold a steady performance?
Its average over the last 48 hours was 67 server fps, and it never dropped below 67. At its peak the world had 340,587 entities, counting buildings, deployables and the rest. At most it drew 7,336 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is 10x Development, and is it online now?
Right now 10x Development is up and running. The uptime it reports puts the last restart about 2 days 14 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does 10x Development sit?
The NA tag places 10x Development in North America, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 168.100.163.159:28010 is its address.
What Rust version is 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which operator is responsible for 10x Development?
A atlasrust.us hostname is published by 10x Development and by 5 other servers we track, which points to the same operator running them.
What do 10x Development's tags tell you?
These are the tags 10x Development publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots are available; ts32 (Group limit): Teams hold no more than 32; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; modded (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does 10x Development appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include 10x Development: 10x Rust servers, Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Map and rules
What map is 10x Development on?
A procedural map of size 5,500 with seed 1337, generated by the game, runs on 10x Development. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Vitality Custom Map.
What settings does 10x Development use, and what rules does it enforce?
The name gives 10x gather for 10x Development. The limit on groups is 32 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does 10x Development wipe?
Its tag sets the prediction, because the record of 10x Development's wipes is too thin to confirm the schedule. Expect the next wipe on Thursday 29 October at 17:45 UTC. The world it is running now dates from 26 days. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on 10x Development?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 3.
Population history
What sort of population does 10x Development carry?
10x Development shows 0 players at the moment. The seven-day average is 0 players, with a peak of 1.
Where does 10x Development sit in the rankings?
Player hours over the last seven days rank 10x Development at #10,359, top 47% overall and #1,304 in North America.
Getting in
How do you get into 10x Development?
Open the console in Rust with F1, then type client.connect 168.100.163.159:28010 to join. On this page, Launch Rust does the same through Steam.