Local forecast
Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,940
- top 63%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 13h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 13h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 13h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 13h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 13h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:30 UK FWThu 1 Oct, 22:30 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Darkstar 5X Experimental?
Its average over the last 48 hours was 122 server fps, and it never dropped below 95. The world held as many as 72,774 entities, buildings and deployables included. Memory use reached 2,322 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Darkstar 5X Experimental, and is it online now?
Right now Darkstar 5X Experimental is up and running. Its reported uptime shows a restart about 17 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Darkstar 5X Experimental run from?
For Darkstar 5X Experimental, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 172.240.229.71:28065 is its address.
What Rust version is Darkstar 5X Experimental on?
Rust network protocol 2635 and build 168909 on Windows is what Darkstar 5X Experimental runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do Darkstar 5X Experimental's tags tell you?
These are the tags Darkstar 5X Experimental publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Darkstar 5X Experimental?
Darkstar 5X Experimental appears in the following Rust Wipe Stats lists: 5x Rust servers: wipe and player forecast and Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Settings and rules
What map is Darkstar 5X Experimental on?
The game generates the map on Darkstar 5X Experimental, procedural, size 3,500, seed 1162579596. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Darkstar 5X Experimental use, and what rules does it enforce?
Its name carries the gather figure: 5x on Darkstar 5X Experimental. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does Darkstar 5X Experimental wipe?
Darkstar 5X Experimental wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 26 days 7 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on Darkstar 5X Experimental?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does Darkstar 5X Experimental hold?
Out of 50 slots, Darkstar 5X Experimental has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
Where does Darkstar 5X Experimental sit in the rankings?
Player hours over the past week put Darkstar 5X Experimental at #13,940, inside the top 63% of all ranked servers.
Getting in
What do you do to join Darkstar 5X Experimental?
Enter client.connect 172.240.229.71:28065 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.