Local forecast
Beatwood Fan Club
Online 173.225.104.202:28145 checked 15m ago
Current conditions
observed 15m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 288d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Beatwood Fan Club run?
Its average over the last 48 hours was 190 server fps, and it never dropped below 118. At its peak the world had 78,746 entities, counting buildings, deployables and the rest. At most it drew 2,470 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Beatwood Fan Club, and is it online now?
Right now Beatwood Fan Club is up and running. Its reported uptime shows a restart about 35 hours ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Beatwood Fan Club run from?
For Beatwood Fan Club, no region is published, and the region code is us4. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 173.225.104.202:28145.
What version of Rust is running on Beatwood Fan Club?
Rust network protocol 2617 and build 140534 on Windows is what Beatwood Fan Club runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Beatwood Fan Club?
The server browser reads these tags from Beatwood Fan Club: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): It holds 50 players; ts0 (Group limit): No teams here; v2617 (Protocol): Game protocol 2617 applies; match it to join; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus4 (Region code): us4 is the region code in use here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Beatwood Fan Club?
These Rust Wipe Stats lists include Beatwood Fan Club: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Settings and rules
Which map is in use on Beatwood Fan Club?
A procedural map of size 3,500, generated by the game, runs on Beatwood Fan Club.
Which settings and rules are in force on Beatwood Fan Club?
Gather rate is not given in the name for Beatwood Fan Club. Group limits: none published. It plays as hardcore, Facepunch's hardest mode. Raiding and player combat are both allowed. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Beatwood Fan Club wipe?
The record of Beatwood Fan Club's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 288 days 19 hours is how long the current world has been running.
Player counts
How many players does Beatwood Fan Club hold?
Out of 50 slots, Beatwood Fan Club has 0 filled right now. The seven-day average stands at 0 players.
Where does Beatwood Fan Club sit in the rankings?
The last seven days of player hours rank Beatwood Fan Club at #15,349, in the top 69% of ranked servers.
Join the server
What do you do to join Beatwood Fan Club?
Enter client.connect 173.225.104.202:28145 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.