Local forecast
Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,229
- top 32%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 02:38 UKSat 10 Oct, 01:38 UTC · 19d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:14 UK FWThu 1 Oct, 21:14 UTC · 27d ago | 2 | held half | 8.2 days | 0 |
| Sat 26 Sep, 00:39 UKFri 25 Sep, 23:39 UTC · 33d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 17:11 UKFri 25 Sep, 16:11 UTC · 33d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 17:44 UKThu 24 Sep, 16:44 UTC · 34d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 09:50 UKThu 24 Sep, 08:50 UTC · 34d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 23:11 UKSat 19 Sep, 22:11 UTC · 39d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Always Small Maps 2x less decay?
Across the last 48 hours the average was 237 server fps, with a floor of 228. At its peak the world had 46,300 entities, counting buildings, deployables and the rest. At most it drew 2,524 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Always Small Maps 2x less decay, and is it online now?
You will find Always Small Maps 2x less decay online at the moment. Its reported uptime shows a restart about 8 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Always Small Maps 2x less decay sit?
No region is published by Always Small Maps 2x less decay. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 173.90.239.20:28015 is its address.
What version of Rust is running on Always Small Maps 2x less decay?
Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do Always Small Maps 2x less decay's tags tell you?
For the game's server browser, Always Small Maps 2x less decay publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Always Small Maps 2x less decay?
These Rust Wipe Stats lists include Always Small Maps 2x less decay: 2x Rust servers: wipe days and hold and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
What map is Always Small Maps 2x less decay on?
A procedural map of size 3,000 with seed 1305954996, generated by the game, runs on Always Small Maps 2x less decay. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Always Small Maps 2x less decay use, and what rules does it enforce?
Always Small Maps 2x less decay sets gather at 2x, according to its own name. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Always Small Maps 2x less decay schedule its wipes for?
Always Small Maps 2x less decay keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 27 days 4 hours.
What should you expect from wipe day on Always Small Maps 2x less decay?
Its recent wipes drew an average peak of 2 players. 14 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.
Player counts
How many players does Always Small Maps 2x less decay hold?
Always Small Maps 2x less decay is carrying 0 players at the moment, out of 100 slots. Averaged over seven days: 0 players, peaking at 2. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Always Small Maps 2x less decay sit in the rankings?
Player hours over the past week put Always Small Maps 2x less decay at #7,229, inside the top 32% of all ranked servers.
How to join
What steps let you join Always Small Maps 2x less decay?
Two ways in: press F1 and enter client.connect 173.90.239.20:28015, or join from this page with Launch Rust, which opens Steam and connects you.
