Local forecast
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Current conditions
observed 23d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #14,945
- top 67%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:50 UK FWThu 1 Oct, 20:50 UTC · 27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 16:27 UKWed 30 Sep, 15:27 UTC · 28d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 09:54 UKMon 28 Sep, 08:54 UTC · 30d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 23:21 UKSun 27 Sep, 22:21 UTC · 31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 03:13 UKSat 26 Sep, 02:13 UTC · 33d ago | 1 | – | 1.8 days | 0 |
| Fri 18 Sep, 00:16 UKThu 17 Sep, 23:16 UTC · 41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Scavenger Isle - Local Dev, and is it online now?
Scavenger Isle - Local Dev is currently offline, with the last sighting 23 days ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 15 September 2026.
Where does Scavenger Isle - Local Dev run from?
No region is published by Scavenger Isle - Local Dev. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 174.114.223.30:28025 is its address.
What Rust version is Scavenger Isle - Local Dev on?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Scavenger Isle - Local Dev?
For the game's server browser, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166822 (Build): It runs game build 166822; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Scavenger Isle - Local Dev?
These Rust Wipe Stats lists include Scavenger Isle - Local Dev: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on Scavenger Isle - Local Dev?
The game generates the map on Scavenger Isle - Local Dev, a procedural one.
Which settings and rules are in force on Scavenger Isle - Local Dev?
The name of Scavenger Isle - Local Dev says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as pve, no combat between players. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Scavenger Isle - Local Dev schedule its wipes for?
There is no next wipe to predict, because Scavenger Isle - Local Dev wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 6 hours.
What should you expect from wipe day on Scavenger Isle - Local Dev?
The average peak across its recent wipes was 1 players. 21 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.
Population history
How many players does Scavenger Isle - Local Dev hold?
At this moment Scavenger Isle - Local Dev is down, having last been seen 23 days ago.
Where does Scavenger Isle - Local Dev sit in the rankings?
Ranked #14,945 on seven-day player hours, Scavenger Isle - Local Dev is in the top 67% of all ranked servers.
Join the server
What steps let you join Scavenger Isle - Local Dev?
Open the console in Rust with F1, then type client.connect 174.114.223.30:28025 to join. On this page, Launch Rust does the same through Steam.