Local forecast
Local Unity 6 Test
Offline 176.210.20.162:28015 checked 40d ago
Current conditions
observed 40d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,454
- no region published
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Local Unity 6 Test online at the moment, and how consistent is its uptime?
Last seen 40 days 4 hours ago, Local Unity 6 Test is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 19 September 2026 it was first recorded by Rust Wipe Stats.
Where does Local Unity 6 Test run from?
There is no published region for Local Unity 6 Test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 176.210.20.162:28015.
What version of Rust is running on Local Unity 6 Test?
Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Local Unity 6 Test?
These are the tags Local Unity 6 Test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): It runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Local Unity 6 Test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Local Unity 6 Test are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What map is Local Unity 6 Test on?
A procedural map, generated by the game, runs on Local Unity 6 Test.
What settings does Local Unity 6 Test use, and what rules does it enforce?
The name of Local Unity 6 Test says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Community in the server browser. This server runs with VAC switched off.
Wipe times
When does Local Unity 6 Test wipe?
The record of Local Unity 6 Test's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 42 days 6 hours is how long the current world has been running.
Player counts
How many players does Local Unity 6 Test hold?
The last time Local Unity 6 Test was seen was 40 days 4 hours ago; it is offline right now.
Where does Local Unity 6 Test sit in the rankings?
The last seven days of player hours rank Local Unity 6 Test at #15,454, in the top – of ranked servers.
How to join
What steps let you join Local Unity 6 Test?
Open the console in Rust with F1, then type client.connect 176.210.20.162:28015 to join. On this page, Launch Rust does the same through Steam.