Local forecast
ServerName
Offline 178.177.216.154:28015 checked 45d ago
Current conditions
observed 45d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,015
- no region published
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is ServerName, and is it online now?
Right now ServerName is down; the last sighting was 45 days 2 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 14 September 2026.
Where does ServerName run from?
No region is published by ServerName. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 178.177.216.154:28015.
What version of Rust is running on ServerName?
On ServerName you will find Rust network protocol 2633 and build 162929, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do ServerName's tags tell you?
These are the tags ServerName publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs162929 (Build): Build 162929 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does ServerName appear among the Rust Wipe Stats lists and filters?
ServerName appears in the following Rust Wipe Stats lists: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What map is ServerName on?
The map is procedural, generated by the game on ServerName.
What settings does ServerName use, and what rules does it enforce?
No gather rate appears in the name ServerName. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser files it under Community. VAC, Valve's anti-cheat, is disabled.
Wipe days
When does ServerName wipe?
Its rhythm cannot be read yet, as too few of ServerName's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 55 days 21 hours.
Player counts
Is ServerName busy or quiet?
At this moment ServerName is down, having last been seen 45 days 2 hours ago.
Where does ServerName sit in the rankings?
Player hours over the past week put ServerName at #15,015, inside the top – of all ranked servers.
Getting in
What do you do to join ServerName?
Enter client.connect 178.177.216.154:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.