Rust Wipe StatsWipe forecast
Now 55,754 players 11,716 servers 168 fresh wipes in 3 h

Local forecast · SA

Testing DO NOT ENTER

Offline SA 179.37.82.15:29015 checked 10d ago

monthly wipes vanillamoddedoxide

Current conditions

observed 10d ago
0 / 50
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,266
top 69% · #204 in SA
Last wipe
11d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 8h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 8h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 8h FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 8h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:18 UKSun 18 Oct, 04:18 UTC · 11d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustArgentinaSergiopalm PVP/PVE SA · groups of 8+ · monthly · 1 on average
1/ 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average
0/ 200
Rustoria.co - BR Long SA · groups of 12+ · monthly · 66 on average
13/ 200
[LATAM] Sudamerica United | 26/10 Wipe SA · groups of 32+ · monthly · 15 on average
4/ 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 11 on average
2/ 100
[LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average
1/ 120

Quick answers

from the figures on this page

Server facts

Is Testing DO NOT ENTER online at the moment, and how consistent is its uptime?

Last seen 10 days 10 hours ago, Testing DO NOT ENTER is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 18 October 2026.

Where does Testing DO NOT ENTER run from?

In South America is where Testing DO NOT ENTER lists itself, using its SA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 179.37.82.15:29015 is its address.

What version of Rust is running on Testing DO NOT ENTER?

On Testing DO NOT ENTER you will find Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Lists and tags

Which meaning sits behind each tag on Testing DO NOT ENTER?

For the game's server browser, Testing DO NOT ENTER publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; SA (South America): You will find it listed in South America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Testing DO NOT ENTER appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Testing DO NOT ENTER: Modded Rust servers. These filters on the server list will bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Map and rules

What map is Testing DO NOT ENTER on?

The game generates the map on Testing DO NOT ENTER, procedural, size 4,096, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does Testing DO NOT ENTER use, and what rules does it enforce?

No gather rate appears in the name Testing DO NOT ENTER. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does Testing DO NOT ENTER schedule its wipes for?

Once a month is all Testing DO NOT ENTER wipes, at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 11 days 6 hours. The tags state that it wipes once a month.

What should you expect from wipe day on Testing DO NOT ENTER?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.

Player counts

How many players does Testing DO NOT ENTER hold?

The last time Testing DO NOT ENTER was seen was 10 days 10 hours ago; it is offline right now.

Where does Testing DO NOT ENTER sit in the rankings?

Player hours over the last seven days rank Testing DO NOT ENTER at #15,266, top 69% overall and #204 in South America.

Getting in

What steps let you join Testing DO NOT ENTER?

Open the console in Rust with F1, then type client.connect 179.37.82.15:29015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/AFCK2MPMCB.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp50
Max players It holds 50 players.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167781
Build Game build: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

SA
South America You will find it listed in South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.