Local forecast
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Offline 180.149.231.166:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,502
- top 68%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9, and is it online now?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is down; the last sighting was 35 days 23 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 14 September 2026.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 run from?
For PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 180.149.231.166:28015 is its address.
What version of Rust is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 you will find Rust network protocol 2633 and build 163493, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): Capacity: 20; ts100 (Group limit): Teams hold no more than 100; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): It runs game build 163493; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
These Rust Wipe Stats lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: 2x Rust servers: wipe days and hold and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 use, and what rules does it enforce?
Its name carries the gather figure: 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9. You can have 100 players in a group. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
Which days and times does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 schedule its wipes for?
Too few wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 54 days.
Population
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 hold?
The last time PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 was seen was 35 days 23 hours ago; it is offline right now.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 compare with other Rust servers in the rankings?
Player hours over the past week put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 at #15,502, inside the top 68% of all ranked servers.
How to join
What do you do to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
Enter client.connect 180.149.231.166:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.