Rust Wipe StatsWipe forecast
Now 74,645 players 11,830 servers 224 fresh wipes in 3 h

Local forecast

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve

Current conditions

observed 31d ago
0 / 20
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#16,957
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average
22/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average
32/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
18/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
6/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
43/ 200
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
5/ 100

Quick answers

from the figures on this page

Server details

How reliable is Devblog 301 LAN, and is it online now?

Right now Devblog 301 LAN is down; the last sighting was 31 days 15 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 27 September 2026.

Where does Devblog 301 LAN run from?

Its region code is us4, and Devblog 301 LAN publishes no region. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 185.16.213.70:28015 is its address.

What Rust version is Devblog 301 LAN on?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

Which meaning sits behind each tag on Devblog 301 LAN?

For the game's server browser, Devblog 301 LAN publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default cap of 8 per team applies here; v2602 (Protocol): Game protocol 2602 applies; match it to join; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus4 (Region code): Its region code is us4; ^p (PvE): Player fighting is off; the world supplies the danger. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Devblog 301 LAN appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Devblog 301 LAN are: Community Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Settings and rules

Which map is in use on Devblog 301 LAN?

A procedural map, generated by the game, runs on Devblog 301 LAN.

Which settings and rules are in force on Devblog 301 LAN?

The name of Devblog 301 LAN says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as pve, no combat between players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

Wipe days

Which days and times does Devblog 301 LAN schedule its wipes for?

Its rhythm cannot be read yet, as too few of Devblog 301 LAN's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 4 hours.

Population history

How many players does Devblog 301 LAN hold?

At this moment Devblog 301 LAN is down, having last been seen 31 days 15 hours ago.

How does Devblog 301 LAN compare with other Rust servers in the rankings?

Ranked #16,957 on seven-day player hours, Devblog 301 LAN is in the top 71% of all ranked servers.

Getting in

What steps let you join Devblog 301 LAN?

Enter client.connect 185.16.213.70:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp20
Max players It holds 20 players.
ts8
Group limit The default cap of 8 per team applies here.
v2602
Protocol Game protocol 2602 applies; match it to join.
cs132924
Build Game build: 132924.
ptrak
Networking RakNet is the network layer, as standard for the game.
$rus4
Region code Its region code is us4.

Gameplay

^p
PvE Player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.