Local forecast
Local Custom Map Test
Offline 185.181.220.138:28015 checked 5h ago
Current conditions
observed 5h agoplayers now
25% full
- 7-day average
- 1
- peak 2
- Rank
- #8,882
- top 40%
- Last wipe
- 7h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UKThu 29 Oct, 12:28 UTC · 7h ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UKWed 28 Oct, 21:47 UTC · 21h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UKTue 27 Oct, 20:08 UTC · 1d ago | – | – | – | 1 |
| Wed 21 Oct, 20:03 UKWed 21 Oct, 19:03 UTC · 8d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Local Custom Map Test run?
Its average over the last 48 hours was 146 server fps, and it never dropped below 142. The world held as many as 94,500 entities, buildings and deployables included. The peak memory draw was 1,804 MB. A falling fps and a rising entity count show up to players as lag.
Is Local Custom Map Test online at the moment, and how consistent is its uptime?
Last seen 5 hours ago, Local Custom Map Test is offline now. The uptime it reports puts the last restart about 33 minutes ago. It was up for 3 of 168 hours across the last 7 full days, 2% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
Where does Local Custom Map Test run from?
There is no published region for Local Custom Map Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 185.181.220.138:28015.
What Rust version is Local Custom Map Test on?
On Local Custom Map Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on Local Custom Map Test?
For the game's server browser, Local Custom Map Test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp4 (Max players): Capacity: 4; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Local Custom Map Test appear among the Rust Wipe Stats lists and filters?
Local Custom Map Test appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Local Custom Map Test?
Local Custom Map Test runs a procedural map of size 4,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
What settings does Local Custom Map Test use, and what rules does it enforce?
No gather rate appears in the name Local Custom Map Test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Community is its listing in the server browser. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does Local Custom Map Test wipe?
Local Custom Map Test keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 7 hours.
What should you expect from wipe day on Local Custom Map Test?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does Local Custom Map Test carry?
Local Custom Map Test is offline at the moment; the last sighting was 5 hours ago. Averaged over seven days: 1 players, peaking at 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.
How does Local Custom Map Test compare with other Rust servers in the rankings?
The last seven days of player hours rank Local Custom Map Test at #8,882, in the top 40% of ranked servers.
Getting in
What do you do to join Local Custom Map Test?
Enter client.connect 185.181.220.138:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.