Rust Wipe StatsWipe forecast
Now 104,004 players 11,863 servers 547 fresh wipes in 3 h

Local forecast

Local Custom Map Test

Offline 185.181.220.138:28015 checked 5h ago

Current conditions

observed 5h ago
1 / 4
players now
Offline H 2 · avg 1 7-day high and average

25% full

7-day average
1
peak 2
Rank
#8,882
top 40%
Last wipe
7h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:28 UKThu 29 Oct, 12:28 UTC · 7h ago – – running 1
Wed 28 Oct, 21:47 UKWed 28 Oct, 21:47 UTC · 21h ago – – – 1
Tue 27 Oct, 20:08 UKTue 27 Oct, 20:08 UTC · 1d ago – – – 1
Wed 21 Oct, 20:03 UKWed 21 Oct, 19:03 UTC · 8d ago 2 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average
300/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
386/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
961/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
43/ 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
977/ 1000

Quick answers

from the figures on this page

Server facts

How smoothly does Local Custom Map Test run?

Its average over the last 48 hours was 146 server fps, and it never dropped below 142. The world held as many as 94,500 entities, buildings and deployables included. The peak memory draw was 1,804 MB. A falling fps and a rising entity count show up to players as lag.

Is Local Custom Map Test online at the moment, and how consistent is its uptime?

Last seen 5 hours ago, Local Custom Map Test is offline now. The uptime it reports puts the last restart about 33 minutes ago. It was up for 3 of 168 hours across the last 7 full days, 2% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.

Where does Local Custom Map Test run from?

There is no published region for Local Custom Map Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 185.181.220.138:28015.

What Rust version is Local Custom Map Test on?

On Local Custom Map Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on Local Custom Map Test?

For the game's server browser, Local Custom Map Test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp4 (Max players): Capacity: 4; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Local Custom Map Test appear among the Rust Wipe Stats lists and filters?

Local Custom Map Test appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is in use on Local Custom Map Test?

Local Custom Map Test runs a procedural map of size 4,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

What settings does Local Custom Map Test use, and what rules does it enforce?

No gather rate appears in the name Local Custom Map Test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Community is its listing in the server browser. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does Local Custom Map Test wipe?

Local Custom Map Test keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 7 hours.

What should you expect from wipe day on Local Custom Map Test?

Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd hit its peak.

Population

What sort of population does Local Custom Map Test carry?

Local Custom Map Test is offline at the moment; the last sighting was 5 hours ago. Averaged over seven days: 1 players, peaking at 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.

How does Local Custom Map Test compare with other Rust servers in the rankings?

The last seven days of player hours rank Local Custom Map Test at #8,882, in the top 40% of ranked servers.

Getting in

What do you do to join Local Custom Map Test?

Enter client.connect 185.181.220.138:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp4
Max players Capacity: 4.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.