Local forecast · EU
NO MERCY | CLASSIC | NO LIMIT
Online EU 185.189.255.147:35100 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 1
- peak 5
- Rank
- #3,509
- top 16% · #1314 in EU
- Last wipe
- 7d ago
- biweekly schedule
- Next wipe
- 6d 15h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 15h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 15h FW
- Thu 19 Nov 07:22 UK · 07:22 UTC 20d 3h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 15h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 45% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 15h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:22 UKThu 22 Oct, 07:22 UTC · 7d ago | 5 | – | running | 0 |
| Mon 19 Oct, 03:09 UKMon 19 Oct, 02:09 UTC · 11d ago | 3 | halved by day 1 | 3.2 days | 0 |
| Sat 17 Oct, 21:20 UKSat 17 Oct, 20:20 UTC · 12d ago | 3 | – | 1.2 days | 0 |
| Thu 8 Oct, 13:02 UKThu 8 Oct, 12:02 UTC · 21d ago | 1 | halved by day 1 | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does NO MERCY | CLASSIC | NO LIMIT run?
Across the last 48 hours the average was 171 server fps, with a floor of 126. At its peak the world had 104,391 entities, counting buildings, deployables and the rest. At most it drew 3,321 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is NO MERCY | CLASSIC | NO LIMIT online at the moment, and how consistent is its uptime?
Right now NO MERCY | CLASSIC | NO LIMIT is up and running. Going by its reported uptime, the last restart was about 5 hours ago. It was up for 153 of 168 hours across the last 7 full days, 91% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.
What location is NO MERCY | CLASSIC | NO LIMIT based in?
In Europe is where NO MERCY | CLASSIC | NO LIMIT lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 185.189.255.147:35100 is its address.
What version of Rust is running on NO MERCY | CLASSIC | NO LIMIT?
On NO MERCY | CLASSIC | NO LIMIT you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on NO MERCY | CLASSIC | NO LIMIT?
These are the tags NO MERCY | CLASSIC | NO LIMIT publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp350 (Max players): It holds 350 players; ts35 (Group limit): You can have up to 35 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): You will find it listed in Europe; jp0 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does NO MERCY | CLASSIC | NO LIMIT appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include NO MERCY | CLASSIC | NO LIMIT: Rust servers in Europe and Modded Rust servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and rules
What map is NO MERCY | CLASSIC | NO LIMIT on?
The game generates the map on NO MERCY | CLASSIC | NO LIMIT, procedural, size 4,200, seed 1813615169. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on NO MERCY | CLASSIC | NO LIMIT?
Gather rate is not given in the name for NO MERCY | CLASSIC | NO LIMIT. The limit on groups is 35 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does NO MERCY | CLASSIC | NO LIMIT schedule its wipes for?
Too few of NO MERCY | CLASSIC | NO LIMIT's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 7 days 20 hours. A fortnightly wipe schedule appears in its tags.
What happens on NO MERCY | CLASSIC | NO LIMIT when wipe day arrives?
Its recent wipes drew an average peak of 4 players. 7 hours after the latest wipe, the crowd hit its peak. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Player counts
Is NO MERCY | CLASSIC | NO LIMIT busy or quiet?
Out of 350 slots, NO MERCY | CLASSIC | NO LIMIT has 0 filled right now. Averaged over seven days: 1 players, peaking at 5. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does NO MERCY | CLASSIC | NO LIMIT compare with other Rust servers in the rankings?
Seven-day player hours place NO MERCY | CLASSIC | NO LIMIT at #3,509, inside the top 16% of ranked servers and at #1,314 in Europe.
How to join
What steps let you join NO MERCY | CLASSIC | NO LIMIT?
Enter client.connect 185.189.255.147:35100 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://nomercyrust.ru.
