Local forecast
104KA ToP Mod
Online 185.189.255.162:35400 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,055
- top 36%
- Last wipe
- 11d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 17h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 17h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 17h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 17h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 22:19 UKSat 17 Oct, 21:19 UTC · 11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 14:03 UKThu 15 Oct, 13:03 UTC · 13d ago | 2 | held half | 2.3 days | 0 |
| Thu 1 Oct, 12:58 UKThu 1 Oct, 11:58 UTC · 27d ago | 146+26 queue | – | 14 days | 67 |
| Wed 30 Sep, 12:58 UKWed 30 Sep, 11:58 UTC · 28d ago | 147+26 queue | – | 1 days | 69 |
| Tue 29 Sep, 12:58 UKTue 29 Sep, 11:58 UTC · 29d ago | 147+20 queue | – | 1 days | 73 |
| Mon 28 Sep, 12:58 UKMon 28 Sep, 11:58 UTC · 30d ago | 147+19 queue | – | 1 days | 53 |
| Sun 27 Sep, 13:02 UKSun 27 Sep, 12:02 UTC · 31d ago | 147+26 queue | – | 1 days | 126 |
| Sat 26 Sep, 12:58 UKSat 26 Sep, 11:58 UTC · 32d ago | 147+26 queue | – | 1 days | 120 |
| Fri 25 Sep, 12:58 UKFri 25 Sep, 11:58 UTC · 33d ago | 147+18 queue | – | 1 days | 71 |
| Thu 24 Sep, 12:58 UKThu 24 Sep, 11:58 UTC · 34d ago | 145+7 queue | – | 1 days | 59 |
| Wed 23 Sep, 12:58 UKWed 23 Sep, 11:58 UTC · 35d ago | 147+17 queue | – | 1 days | 50 |
| Tue 22 Sep, 12:58 UKTue 22 Sep, 11:58 UTC · 36d ago | 147+17 queue | – | 1 days | 60 |
| Mon 21 Sep, 12:58 UKMon 21 Sep, 11:58 UTC · 37d ago | 146+11 queue | – | 1 days | 73 |
| Sun 20 Sep, 12:58 UKSun 20 Sep, 11:58 UTC · 38d ago | 147+29 queue | – | 1 days | 51 |
| Sat 19 Sep, 12:58 UKSat 19 Sep, 11:58 UTC · 39d ago | 148+29 queue | – | 1 days | 102 |
| Fri 18 Sep, 12:58 UKFri 18 Sep, 11:58 UTC · 40d ago | 148+18 queue | – | 1 days | 56 |
| Thu 17 Sep, 12:58 UKThu 17 Sep, 11:58 UTC · 41d ago | 147+14 queue | – | 1 days | 56 |
| Wed 16 Sep, 12:58 UKWed 16 Sep, 11:58 UTC · 42d ago | 147+14 queue | – | 1 days | 31 |
| Tue 15 Sep, 12:58 UKTue 15 Sep, 11:58 UTC · 43d ago | 142 | – | 1 days | 133 |
| Mon 14 Sep, 12:58 UKMon 14 Sep, 11:58 UTC · 44d ago | 142 | – | 1 days | 48 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does 104KA ToP Mod run?
Across the last 48 hours the average was 90 server fps, with a floor of 75. At its peak the world had 93,753 entities, counting buildings, deployables and the rest. The peak memory draw was 4,391 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is 104KA ToP Mod, and is it online now?
You will find 104KA ToP Mod online at the moment. Its reported uptime shows a restart about 9 days 9 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does 104KA ToP Mod run from?
No region is published by 104KA ToP Mod. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 185.189.255.162:35400 is its address.
What Rust version is 104KA ToP Mod on?
Rust network protocol 2634 and build 167781 on Windows is what 104KA ToP Mod runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do 104KA ToP Mod's tags tell you?
The server browser reads these tags from 104KA ToP Mod: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Capacity: 200; ts5 (Group limit): Team size is capped at 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 104KA ToP Mod?
These Rust Wipe Stats lists include 104KA ToP Mod: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on 104KA ToP Mod?
A procedural map of size 4,000 with seed 290843, generated by the game, runs on 104KA ToP Mod. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 104KA ToP Mod use, and what rules does it enforce?
The name of 104KA ToP Mod says nothing about gather rate. You can have 5 players in a group. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does 104KA ToP Mod wipe?
104KA ToP Mod wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 11 days 4 hours. The tags state that it wipes once a month.
What happens on 104KA ToP Mod when wipe day arrives?
At their busiest, its recent wipes averaged 50 players. The crowd on the latest wipe reached its high 12 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Player counts
Is 104KA ToP Mod busy or quiet?
The live count for 104KA ToP Mod: 0 players, with 200 slots in total. The seven-day average is 0 players, with a peak of 2.
How does 104KA ToP Mod compare with other Rust servers in the rankings?
The last seven days of player hours rank 104KA ToP Mod at #8,055, in the top 36% of ranked servers.
Getting in
What steps let you join 104KA ToP Mod?
Open the console in Rust with F1, then type client.connect 185.189.255.162:35400 to join. On this page, Launch Rust does the same through Steam. https://game.104ka.ru is its website.