Local forecast · EU
RedLine#1 -2X LOOT- -NO LIMIT-
Online EU 185.189.255.167:35000 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 5
- Rank
- #4,109
- top 18% · #1503 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 13h
- Fri 30 Oct, 14:02 UK · 14:02 UTC
Next wipe
from its schedule tagFriday 30 October, 14:02 UK · 14:02 UTC
in 13h
Its biweekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 14:02 UK · 14:02 UTC 13h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 18h FW
- Fri 13 Nov 14:02 UK · 14:02 UTC 14d 13h
- Fri 27 Nov 14:02 UK · 14:02 UTC 28d 13h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 18h FW
- Fri 11 Dec 14:02 UK · 14:02 UTC 42d 13h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:02 UK · 14:02 UTC, in 13h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:02 UKFri 16 Oct, 14:02 UTC · 13d ago | 5 | – | running | 4 |
| Thu 1 Oct, 19:40 UK FWThu 1 Oct, 18:40 UTC · 28d ago | 3 | halved by day 13 | 14.8 days | 0 |
| Fri 18 Sep, 00:23 UKThu 17 Sep, 23:23 UTC · 42d ago | 5 | halved by day 8 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RedLine#1 -2X LOOT- -NO LIMIT- hold a steady performance?
Across the last 48 hours the average was 171 server fps, with a floor of 134. The world held as many as 141,397 entities, buildings and deployables included. At most it drew 3,899 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is RedLine#1 -2X LOOT- -NO LIMIT- online at the moment, and how consistent is its uptime?
As of now, RedLine#1 -2X LOOT- -NO LIMIT- is online. The uptime it reports puts the last restart about 18 hours ago. It was up for 143 of 168 hours across the last 7 full days, 85% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RedLine#1 -2X LOOT- -NO LIMIT- sit?
In Europe is where RedLine#1 -2X LOOT- -NO LIMIT- lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 185.189.255.167:35000.
What version of Rust is running on RedLine#1 -2X LOOT- -NO LIMIT-?
On RedLine#1 -2X LOOT- -NO LIMIT- you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on RedLine#1 -2X LOOT- -NO LIMIT-?
The server browser reads these tags from RedLine#1 -2X LOOT- -NO LIMIT-: gmrust (Game mode): The mode is plain Rust survival; mp300 (Max players): It holds 300 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs; EU (Europe): The server browser puts it under Europe; jp0 (Custom tag): This is no standard Rust tag: a plugin or the owner added it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RedLine#1 -2X LOOT- -NO LIMIT- appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RedLine#1 -2X LOOT- -NO LIMIT- are: 2x Rust servers: wipe days and hold, Rust servers in Europe and Modded Rust servers. Find it on the server list under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Settings and rules
Which map is in use on RedLine#1 -2X LOOT- -NO LIMIT-?
RedLine#1 -2X LOOT- -NO LIMIT- runs a procedural map of size 5,000, seed 1759884539, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RedLine#1 -2X LOOT- -NO LIMIT- use, and what rules does it enforce?
The name gives 2x gather for RedLine#1 -2X LOOT- -NO LIMIT-. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does RedLine#1 -2X LOOT- -NO LIMIT- wipe?
Too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Friday 30 October at 14:02 UTC is when its next wipe is due. The current map and world began 13 days 10 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on RedLine#1 -2X LOOT- -NO LIMIT-?
The average peak across its recent wipes was 4 players. The crowd on the latest wipe reached its high 24 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 10.5.
Population history
Is RedLine#1 -2X LOOT- -NO LIMIT- busy or quiet?
RedLine#1 -2X LOOT- -NO LIMIT- is carrying 0 players at the moment, out of 300 slots. Across the past week it peaked at 5 and averaged 0 players. The last 48 hours peak at 11:00 UTC, when the average was 1 players.
What position does RedLine#1 -2X LOOT- -NO LIMIT- hold among Rust servers?
Seven-day player hours place RedLine#1 -2X LOOT- -NO LIMIT- at #4,109, inside the top 18% of ranked servers and at #1,503 in Europe.
How to join
What do you do to join RedLine#1 -2X LOOT- -NO LIMIT-?
Open the console in Rust with F1, then type client.connect 185.189.255.167:35000 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://redlineserver.gamestores.app.
