Local forecast
testing
Offline 185.189.255.249:35400 checked 29d ago
Current conditions
observed 29d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,773
- top 70%
- Last wipe
- 30d ago
- weekly schedule
- Next wipe
- 4d 12h
- Tue 3 Nov, 11:31 UK · 11:31 UTC
Next wipe
from its schedule tagTuesday 3 November, 11:31 UK · 11:31 UTC
in 4d 12h
Its weekly schedule tag · low confidence
Coming wipes
- Tue 3 Nov 11:31 UK · 11:31 UTC 4d 12h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 20h FW
- Tue 10 Nov 11:31 UK · 11:31 UTC 11d 12h
- Tue 17 Nov 11:31 UK · 11:31 UTC 18d 12h
- Tue 24 Nov 11:31 UK · 11:31 UTC 25d 12h
- Tue 1 Dec 11:31 UK · 11:31 UTC 32d 12h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 20h FW
- Tue 8 Dec 11:31 UK · 11:31 UTC 39d 12h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 11:31 UK · 11:31 UTC, in 4d 12h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 12:31 UKTue 29 Sep, 11:31 UTC · 30d ago | 1 | – | running | 1 |
| Sun 27 Sep, 08:47 UKSun 27 Sep, 07:47 UTC · 32d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 10:48 UKSat 26 Sep, 09:48 UTC · 33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 15:19 UKFri 25 Sep, 14:19 UTC · 34d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is testing, and is it online now?
testing is currently offline, with the last sighting 29 days 6 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 20 September 2026.
Where does testing run from?
For testing, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 185.189.255.249:35400.
What Rust version is testing on?
Rust network protocol 2633 and build 165217 on Windows is what testing runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on testing?
The server browser reads these tags from testing: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots are available; ts5 (Group limit): Teams hold no more than 5; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include testing: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Settings and rules
Which map is in use on testing?
testing runs a procedural map of size 2,500, seed 53296983, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on testing?
The name of testing says nothing about gather rate. You can have 5 players in a group. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does testing wipe?
Its tag sets the prediction, because the record of testing's wipes is too thin to confirm the schedule. Expect the next wipe on Tuesday 3 November at 11:31 UTC. The world it is running now dates from 30 days 11 hours. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on testing?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 1 hours after the reset. 100% of recent wipes kept more than half the peak until the next wipe.
Population
What sort of population does testing carry?
The last time testing was seen was 29 days 6 hours ago; it is offline right now.
Where does testing sit in the rankings?
Ranked #16,773 on seven-day player hours, testing is in the top 70% of all ranked servers.
How to join
What steps let you join testing?
Enter client.connect 185.189.255.249:35400 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.