Local forecast
Chill_Zone
Online 185.189.255.52:35400 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,899
- top 44%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (5 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UKMon 26 Oct, 04:51 UTC · 3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UKMon 26 Oct, 04:27 UTC · 3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UKSun 25 Oct, 07:02 UTC · 4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UKSun 25 Oct, 06:09 UTC · 4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:10 UKSat 24 Oct, 19:10 UTC · 4d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Chill_Zone hold a steady performance?
Across the last 48 hours the average was 471 server fps, with a floor of 389. Buildings, deployables and all else in the world took the entity count to a peak of 27,807. Memory use reached 1,639 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Chill_Zone, and is it online now?
You will find Chill_Zone online at the moment. Its reported uptime shows a restart about 2 days 15 hours ago. It was up for 87 of 96 hours across the last 4 full days, 91% of the time. The first sighting by Rust Wipe Stats was on 24 October 2026.
In which location does Chill_Zone sit?
No region is published by Chill_Zone. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 185.189.255.52:35400.
What version of Rust is running on Chill_Zone?
Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Chill_Zone?
For the game's server browser, Chill_Zone publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 players; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Chill_Zone appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Chill_Zone are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What map is Chill_Zone on?
The game generates the map on Chill_Zone, procedural, size 2,500, seed 187665451. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Chill_Zone?
No gather rate appears in the name Chill_Zone. You can have 10 players in a group. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Chill_Zone schedule its wipes for?
None of the resets on Chill_Zone counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population
How many players does Chill_Zone hold?
Out of 50 slots, Chill_Zone has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 17:00 UTC, when the average was 1 players.
Where does Chill_Zone sit in the rankings?
The last seven days of player hours rank Chill_Zone at #9,899, in the top 44% of ranked servers.
Getting in
What do you do to join Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.