Local forecast
EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #11,327
- top 51%
- Last wipe
- 15h ago
- biweekly schedule
- Next wipe
- 6d 16h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 16h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 16h FW
- Thu 12 Nov 10:48 UK · 10:48 UTC 13d 8h
- Thu 26 Nov 10:48 UK · 10:48 UTC 27d 8h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 16h FW
- Thu 10 Dec 10:48 UK · 10:48 UTC 41d 8h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 16h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UKThu 29 Oct, 10:48 UTC · 15h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UKTue 27 Oct, 06:26 UTC · 2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 06:13 UKSun 18 Oct, 05:13 UTC · 11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 10:11 UKTue 13 Oct, 09:11 UTC · 16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does EvilIsland-PVE - Test Server hold a steady performance?
Its average over the last 48 hours was 198 server fps, and it never dropped below 194. The world held as many as 61,366 entities, buildings and deployables included. At most it drew 2,167 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is EvilIsland-PVE - Test Server, and is it online now?
As of now, EvilIsland-PVE - Test Server is online. Its reported uptime shows a restart about 11 hours ago. In the last 7 full days it stayed up 18 of 168 hours, 11% of the time. On 6 October 2026 it was first recorded by Rust Wipe Stats.
What location is EvilIsland-PVE - Test Server based in?
There is no published region for EvilIsland-PVE - Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 185.189.255.93:35300.
What Rust version is EvilIsland-PVE - Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what EvilIsland-PVE - Test Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on EvilIsland-PVE - Test Server?
For the game's server browser, EvilIsland-PVE - Test Server publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 players; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does EvilIsland-PVE - Test Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include EvilIsland-PVE - Test Server are: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Map and rules
What map is EvilIsland-PVE - Test Server on?
A procedural map of size 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on EvilIsland-PVE - Test Server?
Gather rate is not given in the name for EvilIsland-PVE - Test Server. The limit on groups is 10 players. This server runs pve, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does EvilIsland-PVE - Test Server schedule its wipes for?
Its tag sets the prediction, because the record of EvilIsland-PVE - Test Server's wipes is too thin to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 15 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on EvilIsland-PVE - Test Server?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 100% of recent wipes kept more than half the peak until the next wipe.
Population history
What sort of population does EvilIsland-PVE - Test Server carry?
EvilIsland-PVE - Test Server is carrying 0 players at the moment, out of 10 slots. Averaged over seven days: 0 players, peaking at 2. At 11:00 UTC it was busiest over the past 48 hours, averaging 0 players.
What position does EvilIsland-PVE - Test Server hold among Rust servers?
The last seven days of player hours rank EvilIsland-PVE - Test Server at #11,327, in the top 51% of ranked servers.
Getting in
What steps let you join EvilIsland-PVE - Test Server?
Enter client.connect 185.189.255.93:35300 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.