Local forecast · EU
Blood Rust - Red [duo, x2]
Online EU 185.207.214.88:36000 checked 11m ago
Current conditions
observed 11m agoplayers now
50% full
- 7-day average
- 65
- peak 210
- Rank
- #271
- top 1% · #134 in EU
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 14h
- Sat 31 Oct, 09:08 UK · 09:08 UTC
Next wipe
fixed weekdaysSaturday 31 October, 09:08 UK · 09:08 UTC
in 3d 14h
Every Saturday at 09:08 UTC · high confidence
Coming wipes
- Sat 31 Oct 09:08 UK · 09:08 UTC 3d 14h
- Thu 5 Nov 19:00 UK · 19:00 UTC 9d 0h FW
- Sat 7 Nov 09:08 UK · 09:08 UTC 10d 14h
- Sat 14 Nov 09:08 UK · 09:08 UTC 17d 14h
- Sat 21 Nov 09:08 UK · 09:08 UTC 24d 14h
- Sat 28 Nov 09:08 UK · 09:08 UTC 31d 14h
- Thu 3 Dec 19:00 UK · 19:00 UTC 37d 0h FW
- Sat 5 Dec 09:08 UK · 09:08 UTC 38d 14h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, top 5% in EU, and #28 of the duo servers (top 7%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 09:08 UK · 09:08 UTC, in 3d 14h. Every Saturday at 09:08 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:08 UKSat 24 Oct, 09:08 UTC · 3d ago | 210+78 queue | – | running | 13 |
| Sat 17 Oct, 10:11 UKSat 17 Oct, 09:11 UTC · 10d ago | 201+49 queue | halved by day 3 | 7 days | 20 |
| Sat 10 Oct, 10:12 UKSat 10 Oct, 09:12 UTC · 17d ago | 209+60 queue | halved by day 2 | 7 days | 19 |
| Sat 3 Oct, 10:08 UKSat 3 Oct, 09:08 UTC · 24d ago | 205+56 queue | halved by day 3 | 7 days | 18 |
| Sat 26 Sep, 10:07 UKSat 26 Sep, 09:07 UTC · 31d ago | 217+79 queue | halved by day 4 | 7 days | 26 |
| Sat 19 Sep, 10:07 UKSat 19 Sep, 09:07 UTC · 38d ago | 209+66 queue | halved by day 3 | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Blood Rust - Red [duo, x2] hold a steady performance?
Its average over the last 48 hours was 58 server fps, and it never dropped below 47. Buildings, deployables and all else in the world took the entity count to a peak of 244,064. Memory use reached 9,193 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Blood Rust - Red [duo, x2], and is it online now?
Right now Blood Rust - Red [duo, x2] is up and running. Going by its reported uptime, the last restart was about 10 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Blood Rust - Red [duo, x2] run from?
With its EU tag, Blood Rust - Red [duo, x2] lists itself in Europe. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 185.207.214.88:36000.
What Rust version is Blood Rust - Red [duo, x2] on?
Rust network protocol 2635 and build 168909 on Linux is what Blood Rust - Red [duo, x2] runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Who is behind Blood Rust - Red [duo, x2]?
Blood Rust - Red [duo, x2] and 9 other servers we track all publish a bloodrust.io hostname, so the same operator most likely runs them.
Which meaning sits behind each tag on Blood Rust - Red [duo, x2]?
The server browser reads these tags from Blood Rust - Red [duo, x2]: gmrust (Game mode): The mode is plain Rust survival; mp200 (Max players): It holds 200 players; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; EU (Europe): Its place in the server browser is Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Blood Rust - Red [duo, x2] appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Blood Rust - Red [duo, x2]: 2x Rust servers: wipe days and hold, Duo Rust servers, Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 100; Average players: 50+ on average.
Settings and rules
Which map is in use on Blood Rust - Red [duo, x2]?
The game generates the map on Blood Rust - Red [duo, x2], procedural, size 3,800, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Procedural.
What settings does Blood Rust - Red [duo, x2] use, and what rules does it enforce?
Its name carries the gather figure: 2x on Blood Rust - Red [duo, x2]. Groups can reach 2 players, under duo. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Blood Rust - Red [duo, x2] wipe?
Wipes on Blood Rust - Red [duo, x2] follow a every Saturday at 09:08 UTC pattern. Expect the next wipe on Saturday 31 October at 09:08 UTC. The world it is running now dates from 3 days 9 hours. Its tags carry a weekly wipe schedule.
What happens on Blood Rust - Red [duo, x2] when wipe day arrives?
Its recent wipes drew an average peak of 207 players. The latest wipe peaked 1 hours in, with a queue of 78 behind it. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.
Player counts
What sort of population does Blood Rust - Red [duo, x2] carry?
Out of 200 slots, Blood Rust - Red [duo, x2] has 101 filled right now. Averaged over seven days: 65 players, peaking at 210. Its busiest point in the last 48 hours was 14:00 UTC, averaging 176 players.
Where does Blood Rust - Red [duo, x2] sit in the rankings?
Player hours over the last seven days rank Blood Rust - Red [duo, x2] at #271, top 1% overall and #134 in Europe. Ranked against other duo servers, it comes in at #28.
Getting in
What steps let you join Blood Rust - Red [duo, x2]?
Enter client.connect 185.207.214.88:36000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://bloodrust.com/home.
