Local forecast
Local_Test
Offline 190.114.39.185:28015 checked 41d ago
Current conditions
observed 41d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,420
- no region published
- Last wipe
- 41d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Local_Test, and is it online now?
Last seen 41 days 6 hours ago, Local_Test is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.
What location is Local_Test based in?
There is no published region for Local_Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 190.114.39.185:28015.
What version of Rust is running on Local_Test?
On Local_Test you will find Rust network protocol 2633 and build 164530, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Local_Test?
The server browser reads these tags from Local_Test: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs164530 (Build): Build 164530 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Local_Test?
Local_Test appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which map is in use on Local_Test?
The game generates the map on Local_Test, a procedural one.
What settings does Local_Test use, and what rules does it enforce?
The name of Local_Test says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser files it under Community. VAC, Valve's anti-cheat, is disabled.
Wipe days
When does Local_Test wipe?
The record of Local_Test's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 41 days 6 hours.
Player counts
Is Local_Test busy or quiet?
At this moment Local_Test is down, having last been seen 41 days 6 hours ago.
Where does Local_Test sit in the rankings?
The last seven days of player hours rank Local_Test at #15,420, in the top – of ranked servers.
Join the server
What steps let you join Local_Test?
Enter client.connect 190.114.39.185:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.