Local forecast
NNN-DEV-01
Online 193.233.254.96:28115 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,770
- top 44%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:22 UKFri 2 Oct, 05:22 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does NNN-DEV-01 run?
Across the last 48 hours the average was 172 server fps, with a floor of 110. Buildings, deployables and all else in the world took the entity count to a peak of 19,789. The peak memory draw was 1,184 MB. Players feel lag when fps drops and the entity count climbs.
Is NNN-DEV-01 online at the moment, and how consistent is its uptime?
Right now NNN-DEV-01 is up and running. The uptime it reports puts the last restart about 2 days 14 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does NNN-DEV-01 run from?
For NNN-DEV-01, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 193.233.254.96:28115 is its address.
What version of Rust is running on NNN-DEV-01?
Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on NNN-DEV-01?
For the game's server browser, NNN-DEV-01 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166494 (Build): Build 166494 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does NNN-DEV-01 appear among the Rust Wipe Stats lists and filters?
NNN-DEV-01 appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on NNN-DEV-01?
A procedural map of size 2,000 with seed 197777, generated by the game, runs on NNN-DEV-01. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does NNN-DEV-01 use, and what rules does it enforce?
The name of NNN-DEV-01 says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser files it under Community. This server has VAC switched on.
Wipe schedule
Which days and times does NNN-DEV-01 schedule its wipes for?
Too few wipes on NNN-DEV-01 are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 17 hours is how long the current world has been running.
What should you expect from wipe day on NNN-DEV-01?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
Is NNN-DEV-01 busy or quiet?
NNN-DEV-01 is carrying 0 players at the moment, out of 20 slots. Averaged over seven days: 0 players, peaking at 1.
What position does NNN-DEV-01 hold among Rust servers?
The last seven days of player hours rank NNN-DEV-01 at #9,770, in the top 44% of ranked servers.
Join the server
How do you get into NNN-DEV-01?
Two ways in: press F1 and enter client.connect 193.233.254.96:28115, or join from this page with Launch Rust, which opens Steam and connects you.