Local forecast
Server_210_DevBlog
Offline 194.48.218.124:28015 checked 14d ago
Current conditions
observed 14d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #14,600
- top 68%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:05 UKThu 15 Oct, 15:05 UTC · 14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Server_210_DevBlog, and is it online now?
Server_210_DevBlog is currently offline, with the last sighting 14 days 2 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 14 October 2026.
Where does Server_210_DevBlog run from?
No region is published by Server_210_DevBlog. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 194.48.218.124:28015.
What Rust version is Server_210_DevBlog on?
Rust network protocol 2153 on Windows is what Server_210_DevBlog runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do Server_210_DevBlog's tags tell you?
The server browser reads these tags from Server_210_DevBlog: mp10 (Max players): It holds 10 players; v2153 (Protocol): Game protocol 2153 applies; match it to join; h29248c67 (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Server_210_DevBlog?
The Rust Wipe Stats lists that include Server_210_DevBlog are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Settings and rules
What map is Server_210_DevBlog on?
A procedural map, generated by the game, runs on Server_210_DevBlog.
What settings does Server_210_DevBlog use, and what rules does it enforce?
Gather rate is not given in the name for Server_210_DevBlog. Group limits: none published. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
On what schedule does Server_210_DevBlog wipe?
Its rhythm cannot be read yet, as too few of Server_210_DevBlog's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 3 hours is how long the current world has been running.
What should you expect from wipe day on Server_210_DevBlog?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is Server_210_DevBlog busy or quiet?
At this moment Server_210_DevBlog is down, having last been seen 14 days 2 hours ago.
What position does Server_210_DevBlog hold among Rust servers?
Player hours over the past week put Server_210_DevBlog at #14,600, inside the top 68% of all ranked servers.
Join the server
What steps let you join Server_210_DevBlog?
Enter client.connect 194.48.218.124:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.