Rust Wipe StatsWipe forecast
Now 54,200 players 11,747 servers 130 fresh wipes in 3 h

Local forecast

[EU] Enardo - Development Server Test

Online 194.69.160.140:25000 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,892
top 49%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 04:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 04:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Mon 26 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UKTue 27 Oct, 04:52 UTC · 1d ago – – running 0
Mon 26 Oct, 13:21 UKMon 26 Oct, 13:21 UTC · 2d ago 1 – 0.6 days 0
Wed 21 Oct, 17:00 UKWed 21 Oct, 16:00 UTC · 7d ago 2 halved by day 2 4.9 days 0
Wed 21 Oct, 00:05 UKTue 20 Oct, 23:05 UTC · 8d ago 2 – 0.7 days 0
Sat 17 Oct, 21:05 UKSat 17 Oct, 20:05 UTC · 11d ago 1 held half 3.1 days 0
Sun 11 Oct, 15:17 UKSun 11 Oct, 14:17 UTC · 17d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 21:22 UKSat 10 Oct, 20:22 UTC · 18d ago 2 – 0.7 days 0
Sat 10 Oct, 15:03 UKSat 10 Oct, 14:03 UTC · 18d ago 2 – 0.3 days 0
Fri 2 Oct, 07:01 UKFri 2 Oct, 06:01 UTC · 26d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
47/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
54/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 77 on average
100/ 700

Quick answers

from the figures on this page

Server facts

Does [EU] Enardo - Development Server Test hold a steady performance?

Across the last 48 hours the average was 30 server fps, with a floor of 30. Buildings, deployables and all else in the world took the entity count to a peak of 31,634. Memory use reached 2,212 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is [EU] Enardo - Development Server Test online at the moment, and how consistent is its uptime?

You will find [EU] Enardo - Development Server Test online at the moment. Going by its reported uptime, the last restart was about 16 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is [EU] Enardo - Development Server Test based in?

The name of [EU] Enardo - Development Server Test points to Europe, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 194.69.160.140:25000 is its address.

What Rust version is [EU] Enardo - Development Server Test on?

On [EU] Enardo - Development Server Test you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

What do [EU] Enardo - Development Server Test's tags tell you?

The server browser reads these tags from [EU] Enardo - Development Server Test: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry [EU] Enardo - Development Server Test?

These Rust Wipe Stats lists include [EU] Enardo - Development Server Test: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is in use on [EU] Enardo - Development Server Test?

A procedural map of size 2,500 with seed 1337, generated by the game, runs on [EU] Enardo - Development Server Test. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Enardo.gg Maps.

Which settings and rules are in force on [EU] Enardo - Development Server Test?

The name of [EU] Enardo - Development Server Test says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does [EU] Enardo - Development Server Test schedule its wipes for?

No next wipe can be predicted for [EU] Enardo - Development Server Test: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 42 hours.

What happens on [EU] Enardo - Development Server Test when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. 33% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1.5 when the crowd did not hold.

Population history

Is [EU] Enardo - Development Server Test busy or quiet?

The live count for [EU] Enardo - Development Server Test: 0 players, with 100 slots in total. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 00:00 UTC, when the average was 0 players.

What position does [EU] Enardo - Development Server Test hold among Rust servers?

Ranked #10,892 on seven-day player hours, [EU] Enardo - Development Server Test is in the top 49% of all ranked servers.

Getting in

What steps let you join [EU] Enardo - Development Server Test?

Open the console in Rust with F1, then type client.connect 194.69.160.140:25000 to join. On this page, Launch Rust does the same through Steam. https://enardo.gg/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp100
Max players Capacity: 100.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.