Local forecast · NA · uk1
RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69% · #1514 in NA
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:12 UKMon 12 Oct, 09:12 UTC · 16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does RR Physgun DEV run?
Across the last 48 hours the average was 60 server fps, with a floor of 60. At its peak the world had 15,828 entities, counting buildings, deployables and the rest. Memory use reached 2,696 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is RR Physgun DEV, and is it online now?
Right now RR Physgun DEV is up and running. The uptime it reports puts the last restart about 16 days 17 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RR Physgun DEV sit?
The NA tag puts RR Physgun DEV in North America, and the region code is uk1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 194.69.160.15:28043.
What version of Rust is running on RR Physgun DEV?
Rust network protocol 2634 and build 167584 on Linux is what RR Physgun DEV runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Who operates RR Physgun DEV?
RR Physgun DEV and 18 other servers we track all publish a joinmyga.me hostname, so the same operator most likely runs them.
Which meaning sits behind each tag on RR Physgun DEV?
These are the tags RR Physgun DEV publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard RakNet layer carries the connection; $ruk1 (Region code): uk1 is the region code in use here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RR Physgun DEV appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RR Physgun DEV are: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What map is RR Physgun DEV on?
RR Physgun DEV runs a procedural map of size 1,500, seed 1234567, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on RR Physgun DEV?
Gather rate is not given in the name for RR Physgun DEV. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does RR Physgun DEV schedule its wipes for?
Too few wipes on RR Physgun DEV are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 19 hours.
What happens on RR Physgun DEV when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does RR Physgun DEV carry?
RR Physgun DEV is carrying 0 players at the moment, out of 100 slots. Over seven days to now, 0 players on average.
How does RR Physgun DEV compare with other Rust servers in the rankings?
Seven-day player hours place RR Physgun DEV at #15,351, inside the top 69% of ranked servers and at #1,514 in North America.
Getting in
How do you get into RR Physgun DEV?
Enter client.connect 194.69.160.15:28043 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.