Rust Wipe StatsWipe forecast
Now 32,056 players 11,618 servers 68 fresh wipes in 3 h

Local forecast · NA · uk1

RR Physgun DEV

Online NA · uk1 194.69.160.15:28043 checked 10m ago

vanillamoddedcarbon

Current conditions

observed 10m ago
0 / 100
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,351
top 69% · #1514 in NA
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 10:12 UKMon 12 Oct, 09:12 UTC · 16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
44/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
37/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
10/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
0/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
15/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
7/ 90

Quick answers

from the figures on this page

Server facts

How smoothly does RR Physgun DEV run?

Across the last 48 hours the average was 60 server fps, with a floor of 60. At its peak the world had 15,828 entities, counting buildings, deployables and the rest. Memory use reached 2,696 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is RR Physgun DEV, and is it online now?

Right now RR Physgun DEV is up and running. The uptime it reports puts the last restart about 16 days 17 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does RR Physgun DEV sit?

The NA tag puts RR Physgun DEV in North America, and the region code is uk1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 194.69.160.15:28043.

What version of Rust is running on RR Physgun DEV?

Rust network protocol 2634 and build 167584 on Linux is what RR Physgun DEV runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

Who operates RR Physgun DEV?

RR Physgun DEV and 18 other servers we track all publish a joinmyga.me hostname, so the same operator most likely runs them.

Which meaning sits behind each tag on RR Physgun DEV?

These are the tags RR Physgun DEV publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard RakNet layer carries the connection; $ruk1 (Region code): uk1 is the region code in use here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does RR Physgun DEV appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include RR Physgun DEV are: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

What map is RR Physgun DEV on?

RR Physgun DEV runs a procedural map of size 1,500, seed 1234567, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on RR Physgun DEV?

Gather rate is not given in the name for RR Physgun DEV. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe times

Which days and times does RR Physgun DEV schedule its wipes for?

Too few wipes on RR Physgun DEV are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 19 hours.

What happens on RR Physgun DEV when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Population

What sort of population does RR Physgun DEV carry?

RR Physgun DEV is carrying 0 players at the moment, out of 100 slots. Over seven days to now, 0 players on average.

How does RR Physgun DEV compare with other Rust servers in the rankings?

Seven-day player hours place RR Physgun DEV at #15,351, inside the top 69% of ranked servers and at #1,514 in North America.

Getting in

How do you get into RR Physgun DEV?

Enter client.connect 194.69.160.15:28043 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$ruk1
Region code uk1 is the region code in use here.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.