Local forecast · NA · uk1
rust development server
Online NA · uk1 194.69.160.15:28075 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #6,675
- top 30% · #1047 in NA
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:40 UKThu 8 Oct, 06:40 UTC · 20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on rust development server?
Server fps averaged 60 in the last 48 hours; the lowest was 60. The world held as many as 16,588 entities, buildings and deployables included. At most it drew 1,331 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is rust development server, and is it online now?
Right now rust development server is up and running. Its reported uptime shows a restart about 2 days 21 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does rust development server sit?
The NA tag puts rust development server in North America, and the region code is uk1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 194.69.160.15:28075 is its address.
What Rust version is rust development server on?
Rust network protocol 2635 and build 168909 on Linux is what rust development server runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do rust development server's tags tell you?
For the game's server browser, rust development server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry rust development server?
These Rust Wipe Stats lists include rust development server: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on rust development server?
rust development server runs a procedural map of size 2,000, seed 1234567, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does rust development server use, and what rules does it enforce?
The name of rust development server says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is disabled.
Wipe days
On what schedule does rust development server wipe?
Too few wipes on rust development server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 20 days 19 hours.
What should you expect from wipe day on rust development server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 13 hours in.
Population
How many players does rust development server hold?
Out of 100 slots, rust development server has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 03:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does rust development server hold among Rust servers?
Seven-day player hours place rust development server at #6,675, inside the top 30% of ranked servers and at #1,047 in North America.
Getting in
What do you do to join rust development server?
Enter client.connect 194.69.160.15:28075 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.