Local forecast
ShockRust | Blue | NoLimit
Online 194.93.2.154:35100 checked 11m ago
Current conditions
observed 11m agoplayers now
18% full
- 7-day average
- 164
- peak 352
- Rank
- #129
- top 0.6%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:55 UKFri 23 Oct, 12:55 UTC · 4d ago | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on ShockRust | Blue | NoLimit?
Across the last 48 hours the average was 188 server fps, with a floor of 110. At its peak the world had 310,729 entities, counting buildings, deployables and the rest. The peak memory draw was 7,265 MB. A falling fps and a rising entity count show up to players as lag.
Is ShockRust | Blue | NoLimit online at the moment, and how consistent is its uptime?
You will find ShockRust | Blue | NoLimit online at the moment. Going by its reported uptime, the last restart was about 20 hours ago. In the last 4 full days it stayed up 96 of 96 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 22 October 2026.
In which location does ShockRust | Blue | NoLimit sit?
There is no published region for ShockRust | Blue | NoLimit. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 194.93.2.154:35100.
What Rust version is ShockRust | Blue | NoLimit on?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do ShockRust | Blue | NoLimit's tags tell you?
The server browser reads these tags from ShockRust | Blue | NoLimit: gmrust (Game mode): The mode is plain Rust survival; mp500 (Max players): 500 player slots are available; v2556 (Protocol): Joining needs game protocol 2556 on your copy of the game; cs104046 (Build): Game build: 104046; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 50; Average players: 100+ on average.
Settings and rules
What map is ShockRust | Blue | NoLimit on?
ShockRust | Blue | NoLimit runs a procedural map of size 4,250, seed 1636364137, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does ShockRust | Blue | NoLimit use, and what rules does it enforce?
The name of ShockRust | Blue | NoLimit says nothing about gather rate. Group limits: none published. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does ShockRust | Blue | NoLimit wipe?
Its rhythm cannot be read yet, as too few of ShockRust | Blue | NoLimit's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 4 days 9 hours is how long the current world has been running.
What should you expect from wipe day on ShockRust | Blue | NoLimit?
At their busiest, its recent wipes averaged 352 players. Peak numbers on the latest wipe arrived 3 hours after the reset.
Player counts
Is ShockRust | Blue | NoLimit busy or quiet?
The live count for ShockRust | Blue | NoLimit: 92 players, with 500 slots in total. Averaged over seven days: 164 players, peaking at 352. Its busiest point in the last 48 hours was 13:00 UTC, averaging 265 players.
What position does ShockRust | Blue | NoLimit hold among Rust servers?
The last seven days of player hours rank ShockRust | Blue | NoLimit at #129, in the top 0.6% of ranked servers.
Getting in
What steps let you join ShockRust | Blue | NoLimit?
Open the console in Rust with F1, then type client.connect 194.93.2.154:35100 to join. On this page, Launch Rust does the same through Steam.