Rust Wipe StatsWipe forecast
Now 58,600 players 11,758 servers 131 fresh wipes in 3 h

Local forecast

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 16d ago

monthly wipes vanillamoddedoxide

Current conditions

observed 16d ago
1 / 100
players now
Offline H – · avg 0 7-day high and average

1% full

7-day average
0
peak –
Rank
#13,296
top 61%
Last wipe
26d ago
monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 20h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 20h. The force wipe · high confidence

13 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:16 UKFri 2 Oct, 18:16 UTC · 26d ago 1 – running 0
Sat 19 Sep, 20:25 UKSat 19 Sep, 19:25 UTC · 39d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
60/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 76 on average
106/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 69 on average
74/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
6/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 60 on average
236/ 1000

Quick answers

from the figures on this page

About the server

How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it online now?

Last seen 16 days 1 hours ago, Detroit: Irreparable Damage|NPCs|RaidableBases is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does Detroit: Irreparable Damage|NPCs|RaidableBases sit?

For Detroit: Irreparable Damage|NPCs|RaidableBases, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 198.73.57.77:28015.

What Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases on?

On Detroit: Irreparable Damage|NPCs|RaidableBases you will find Rust network protocol 2634 and build 167584, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?

These are the tags Detroit: Irreparable Damage|NPCs|RaidableBases publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Detroit: Irreparable Damage|NPCs|RaidableBases: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

What map is Detroit: Irreparable Damage|NPCs|RaidableBases on?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on Detroit: Irreparable Damage|NPCs|RaidableBases. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.

What settings does Detroit: Irreparable Damage|NPCs|RaidableBases use, and what rules does it enforce?

Gather rate is not given in the name for Detroit: Irreparable Damage|NPCs|RaidableBases. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.

Wipe times

On what schedule does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?

The only wipe Detroit: Irreparable Damage|NPCs|RaidableBases takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 26 days 4 hours. A monthly wipe schedule is set out in its tags.

What happens on Detroit: Irreparable Damage|NPCs|RaidableBases when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 4 when the crowd did not hold.

Population

Is Detroit: Irreparable Damage|NPCs|RaidableBases busy or quiet?

The last time Detroit: Irreparable Damage|NPCs|RaidableBases was seen was 16 days 1 hours ago; it is offline right now.

How does Detroit: Irreparable Damage|NPCs|RaidableBases compare with other Rust servers in the rankings?

Ranked #13,296 on seven-day player hours, Detroit: Irreparable Damage|NPCs|RaidableBases is in the top 61% of all ranked servers.

Getting in

How do you get into Detroit: Irreparable Damage|NPCs|RaidableBases?

Two ways in: press F1 and enter client.connect 198.73.57.77:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly The schedule is monthly: a single wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.