Rust Wipe StatsWipe forecast
Now 36,787 players 11,611 servers 75 fresh wipes in 3 h

Local forecast

Tin & Blood

Offline 2.84.252.145:35005 checked 37d ago

Current conditions

observed 37d ago
0 / 100
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,445
top 67%
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
226/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
196/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
100/ 200

Quick answers

from the figures on this page

Server facts

Is Tin & Blood online at the moment, and how consistent is its uptime?

Tin & Blood is currently offline, with the last sighting 37 days 16 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 21 September 2026.

Where does Tin & Blood run from?

There is no published region for Tin & Blood. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 2.84.252.145:35005.

What Rust version is Tin & Blood on?

On Tin & Blood you will find Rust network protocol 2633 and build 164530, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on Tin & Blood?

For the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs164530 (Build): It runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Tin & Blood?

Tin & Blood appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

What map is Tin & Blood on?

The game generates the map on Tin & Blood, procedural, size 6,000, seed 1789661113. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does Tin & Blood use, and what rules does it enforce?

Gather rate is not given in the name for Tin & Blood. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Tin & Blood wipe?

Too few wipes on Tin & Blood are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 47 days 10 hours is how long the current world has been running.

Population history

How many players does Tin & Blood hold?

The last time Tin & Blood was seen was 37 days 16 hours ago; it is offline right now.

How does Tin & Blood compare with other Rust servers in the rankings?

Player hours over the past week put Tin & Blood at #15,445, inside the top 67% of all ranked servers.

Join the server

What steps let you join Tin & Blood?

Enter client.connect 2.84.252.145:35005 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100.
ts8
Group limit This is the standard limit: 8 to a team.
v2633
Protocol Joining needs game protocol 2633 on your copy of the game.
cs164530
Build It runs game build 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.