Local forecast · EA
#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带
Online EA 202.189.22.6:14230 checked 11m ago
Current conditions
observed 11m agoplayers now
17% full
- 7-day average
- 9
- peak 23
- Rank
- #985
- top 4% · #105 in EA
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 20% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 hold a steady performance?
Across the last 48 hours the average was 68 server fps, with a floor of 43. At its peak the world had 105,736 entities, counting buildings, deployables and the rest. Memory use reached 3,600 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 online at the moment, and how consistent is its uptime?
Right now #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 is up and running. Going by its reported uptime, the last restart was about 21 hours ago. In the last 6 full days it stayed up 143 of 144 hours, 99% of the time. On 22 October 2026 it was first recorded by Rust Wipe Stats.
In which location does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 sit?
The EA tag places #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 in Asia, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 202.189.22.6:14230.
What Rust version is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 on?
Rust network protocol 2635 on Windows is what #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带's tags tell you?
For the game's server browser, #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; v2635 (Protocol): Your game must run protocol 2635 to get in; ptrak (Networking): RakNet is the network layer, as standard for the game; monthly (Monthly): Wipes follow Facepunch's monthly force wipe; vanilla (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; oxide (Oxide): The plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; EA (East Asia): You will find it listed in East Asia; h454e9f56 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Players now: At least 10.
Rules and settings
What map is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 on?
#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 runs a procedural map of size 4,000, seed 1613162020, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 use, and what rules does it enforce?
The name of #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 says nothing about gather rate. No group limit is given. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 wipe?
The record of #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 22 hours.
Population history
Is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 busy or quiet?
Out of 100 slots, #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 has 17 filled right now. Across the past week it peaked at 23 and averaged 9 players. The last 48 hours peak at 08:00 UTC, when the average was 22 players.
Where does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 sit in the rankings?
Player hours over the last seven days rank #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 at #985, top 4% overall and #105 in Asia.
Join the server
What steps let you join #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
Enter client.connect 202.189.22.6:14230 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
