Local forecast
[JP]真夏の夜のらんらんるー
Online 203.10.98.3:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,425
- top 69%
- Last wipe
- 22d ago
- biweekly schedule
- Next wipe
- 5d 6h
- Mon 2 Nov, 10:33 UK · 10:33 UTC
Next wipe
Monday 2 November, 10:33 UK · 10:33 UTC
in 5d 6h
Biweekly: 14 days after its last wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 10:33 UK · 10:33 UTC, in 5d 6h. Biweekly: 14 days after its last wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [JP]真夏の夜のらんらんるー hold a steady performance?
Across the last 48 hours the average was 59 server fps, with a floor of 59. Buildings, deployables and all else in the world took the entity count to a peak of 88,296. The peak memory draw was 3,702 MB. A falling fps and a rising entity count show up to players as lag.
Is [JP]真夏の夜のらんらんるー online at the moment, and how consistent is its uptime?
As of now, [JP]真夏の夜のらんらんるー is online. The uptime it reports puts the last restart about 3 days 11 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 7 October 2026.
What location is [JP]真夏の夜のらんらんるー based in?
No region tag is published by [JP]真夏の夜のらんらんるー, but the name suggests Asia. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 203.10.98.3:28015.
What version of Rust is running on [JP]真夏の夜のらんらんるー?
Rust network protocol 2634 and build 166652 on Windows is what [JP]真夏の夜のらんらんるー runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do [JP]真夏の夜のらんらんるー's tags tell you?
These are the tags [JP]真夏の夜のらんらんるー publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It holds 100 players; ts6 (Group limit): You can have up to 6 players per team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [JP]真夏の夜のらんらんるー appear among the Rust Wipe Stats lists and filters?
[JP]真夏の夜のらんらんるー appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which map is in use on [JP]真夏の夜のらんらんるー?
A procedural map of size 4,000 with seed 265649668, generated by the game, runs on [JP]真夏の夜のらんらんるー. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on [JP]真夏の夜のらんらんるー?
No gather rate appears in the name [JP]真夏の夜のらんらんるー. You can have 6 players in a group. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does [JP]真夏の夜のらんらんるー schedule its wipes for?
biweekly: 14 days after its last wipe is what the estimate of [JP]真夏の夜のらんらんるー's next wipe rests on. Monday 2 November at 10:33 UTC is when its next wipe is due. The current map and world began 22 days 17 hours. A fortnightly wipe schedule appears in its tags.
Player counts
Is [JP]真夏の夜のらんらんるー busy or quiet?
Out of 100 slots, [JP]真夏の夜のらんらんるー has 0 filled right now. The seven-day average stands at 0 players.
Where does [JP]真夏の夜のらんらんるー sit in the rankings?
Player hours over the past week put [JP]真夏の夜のらんらんるー at #15,425, inside the top 69% of all ranked servers.
How to join
How do you get into [JP]真夏の夜のらんらんるー?
Enter client.connect 203.10.98.3:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.youtube.com/watch?v=G6N943NlCbw.
