Local forecast
S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 8h ago
Current conditions
observed 8h agoplayers now
0% full
- 7-day average
- 1
- peak 1
- Rank
- #6,428
- top 29%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 18h
- Thu 29 Oct, 18:35 UK · 18:35 UTC
Next wipe
from its schedule tagThursday 29 October, 18:35 UK · 18:35 UTC
in 1d 18h
Its weekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 18:35 UK · 18:35 UTC 1d 18h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 19h FW
- Thu 12 Nov 18:35 UK · 18:35 UTC 15d 18h
- Thu 19 Nov 18:35 UK · 18:35 UTC 22d 18h
- Thu 26 Nov 18:35 UK · 18:35 UTC 29d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 19h FW
- Thu 10 Dec 18:35 UK · 18:35 UTC 43d 18h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UK · 18:35 UTC, in 1d 18h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:35 UKThu 22 Oct, 18:35 UTC · 5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 04:13 UKSun 18 Oct, 03:13 UTC · 9d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 23:53 UKThu 15 Oct, 22:53 UTC · 12d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 06:34 UKSat 10 Oct, 05:34 UTC · 17d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 14:45 UKSat 3 Oct, 13:45 UTC · 24d ago | 1 | held half | 6.7 days | 0 |
| Fri 2 Oct, 00:01 UK FWThu 1 Oct, 23:01 UTC · 26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 03:34 UKTue 29 Sep, 02:34 UTC · 28d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 04:02 UKSat 19 Sep, 03:02 UTC · 38d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 23:54 UKThu 17 Sep, 22:54 UTC · 40d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does S.O.S.Au/NZ (.Shoot.on.Sight.) hold a steady performance?
Server fps averaged 60 in the last 48 hours; the lowest was 60. Buildings, deployables and all else in the world took the entity count to a peak of 124,722. Memory use reached 3,386 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) online at the moment, and how consistent is its uptime?
Right now S.O.S.Au/NZ (.Shoot.on.Sight.) is down; the last sighting was 8 hours ago. The uptime it reports puts the last restart about 2 hours ago. It was up for 35 of 168 hours across the last 7 full days, 21% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) run from?
Its name points to Oceania, though S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 203.12.3.54:28015.
What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
On S.O.S.Au/NZ (.Shoot.on.Sight.) you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?
For the game's server browser, S.O.S.Au/NZ (.Shoot.on.Sight.) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) appears in the following Rust Wipe Stats lists: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What map is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
The game generates the map on S.O.S.Au/NZ (.Shoot.on.Sight.), procedural, size 4,680, seed 23102026. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does S.O.S.Au/NZ (.Shoot.on.Sight.) use, and what rules does it enforce?
No gather rate appears in the name S.O.S.Au/NZ (.Shoot.on.Sight.). No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
On what schedule does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?
The prediction follows its tag, as too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:35 UTC. The world it is running now dates from 5 days 5 hours. Wipes once a week, according to its tags.
What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does S.O.S.Au/NZ (.Shoot.on.Sight.) hold?
The last time S.O.S.Au/NZ (.Shoot.on.Sight.) was seen was 8 hours ago; it is offline right now. Across the past week it peaked at 1 and averaged 1 players. The last 48 hours peak at 04:00 UTC, when the average was 1 players.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?
Ranked #6,428 on seven-day player hours, S.O.S.Au/NZ (.Shoot.on.Sight.) is in the top 29% of all ranked servers.
Join the server
How do you get into S.O.S.Au/NZ (.Shoot.on.Sight.)?
Enter client.connect 203.12.3.54:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.