Local forecast · NA
PMA Network
Online NA 207.174.43.172:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69% · #1505 in NA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:21 UKFri 2 Oct, 18:21 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does PMA Network hold a steady performance?
Its average over the last 48 hours was 239 server fps, and it never dropped below 231. The world held as many as 44,122 entities, buildings and deployables included. The peak memory draw was 2,853 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is PMA Network, and is it online now?
You will find PMA Network online at the moment. Going by its reported uptime, the last restart was about 6 days 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 29 September 2026 it was first recorded by Rust Wipe Stats.
Where does PMA Network run from?
With its NA tag, PMA Network lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 207.174.43.172:28015.
What version of Rust is running on PMA Network?
Rust network protocol 2635 and build 168909 on Linux is what PMA Network runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on PMA Network?
The server browser reads these tags from PMA Network: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does PMA Network appear among the Rust Wipe Stats lists and filters?
PMA Network appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is PMA Network on?
The game generates the map on PMA Network, procedural, size 3,000, seed 1234. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on PMA Network?
Gather rate is not given in the name for PMA Network. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.
Wipe times
Which days and times does PMA Network schedule its wipes for?
Its rhythm cannot be read yet, as too few of PMA Network's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 19 hours.
What happens on PMA Network when wipe day arrives?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is PMA Network busy or quiet?
PMA Network is carrying 0 players at the moment, out of 100 slots. The seven-day average stands at 0 players.
Where does PMA Network sit in the rankings?
Player hours over the last seven days rank PMA Network at #15,326, top 69% overall and #1,505 in North America.
Join the server
What steps let you join PMA Network?
Enter client.connect 207.174.43.172:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://pma.network is its website.