Local forecast
Dook's Dungeon
Online 207.216.54.49:28025 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,540
- top 52%
- Last wipe
- 48d ago
- monthly schedule
- Next wipe
- 8d 5h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
Thursday 5 November, 19:00 UK · 19:00 UTC
in 8d 5h · FW the force wipe
The force wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 5h. The force wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Dook's Dungeon?
Across the last 48 hours the average was 117 server fps, with a floor of 49. Buildings, deployables and all else in the world took the entity count to a peak of 124,093. At most it drew 3,686 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Dook's Dungeon online at the moment, and how consistent is its uptime?
Right now Dook's Dungeon is up and running. Its reported uptime shows a restart about 23 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Dook's Dungeon sit?
No region is published by Dook's Dungeon. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 207.216.54.49:28025.
What Rust version is Dook's Dungeon on?
On Dook's Dungeon you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Who operates Dook's Dungeon?
The same operator most likely runs Dook's Dungeon and 1 other server we track, as all publish a keithscomputers.ca hostname.
What do Dook's Dungeon's tags tell you?
The server browser reads these tags from Dook's Dungeon: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): It holds 500 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Dook's Dungeon appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Dook's Dungeon: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What map is Dook's Dungeon on?
Dook's Dungeon runs a procedural map of size 4,500, seed 1337420, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Dook's Dungeon?
The name of Dook's Dungeon says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does Dook's Dungeon wipe?
The next wipe on Dook's Dungeon is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 48 days 10 hours. The tags state that it wipes once a month.
Player counts
Is Dook's Dungeon busy or quiet?
Out of 500 slots, Dook's Dungeon has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
What position does Dook's Dungeon hold among Rust servers?
Ranked #11,540 on seven-day player hours, Dook's Dungeon is in the top 52% of all ranked servers.
Getting in
How do you get into Dook's Dungeon?
Enter client.connect 207.216.54.49:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/bG9qzKBW.