Local forecast
Divine Nation
Online 207.48.196.211:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,267
- top 28%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 7h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 7h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 7h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 7h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 7h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:40 UK FWThu 1 Oct, 19:40 UTC · 26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Divine Nation run?
Its average over the last 48 hours was 109 server fps, and it never dropped below 87. The world held as many as 93,539 entities, buildings and deployables included. At most it drew 3,539 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Divine Nation, and is it online now?
As of now, Divine Nation is online. Its reported uptime shows a restart about 4 days 16 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Divine Nation run from?
No region is published by Divine Nation. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 207.48.196.211:28015.
What version of Rust is running on Divine Nation?
Rust network protocol 2635 and build 168909 on Linux is what Divine Nation runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Divine Nation?
These are the tags Divine Nation publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp75 (Max players): It holds 75 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Divine Nation appear among the Rust Wipe Stats lists and filters?
Divine Nation appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which map is in use on Divine Nation?
The game generates the map on Divine Nation, procedural, size 4,000, seed 12619. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Divine Nation use, and what rules does it enforce?
No gather rate appears in the name Divine Nation. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser files it under Community. This server has VAC switched on.
Wipe times
On what schedule does Divine Nation wipe?
The only wipe Divine Nation takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 26 days 16 hours is how long the current world has been running.
What should you expect from wipe day on Divine Nation?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
Is Divine Nation busy or quiet?
Divine Nation is carrying 0 players at the moment, out of 75 slots. The seven-day average is 0 players, with a peak of 2.
Where does Divine Nation sit in the rankings?
The last seven days of player hours rank Divine Nation at #6,267, in the top 28% of ranked servers.
Join the server
What steps let you join Divine Nation?
Enter client.connect 207.48.196.211:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://divinenation.com is its website.