Local forecast
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 7d 8h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 8h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 8h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 8h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 8h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:49 UKSat 3 Oct, 15:49 UTC · 25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 21:31 UKThu 24 Sep, 20:31 UTC · 34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 17:15 UKWed 23 Sep, 16:15 UTC · 35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 01:15 UKTue 22 Sep, 00:15 UTC · 37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Freddies Hell Re-Run?
Its average over the last 48 hours was 110 server fps, and it never dropped below 76. The world held as many as 57,673 entities, buildings and deployables included. The peak memory draw was 4,737 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Freddies Hell Re-Run, and is it online now?
As of now, Freddies Hell Re-Run is online. The uptime it reports puts the last restart about 40 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 21 September 2026.
In which location does Freddies Hell Re-Run sit?
No region is published by Freddies Hell Re-Run. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 208.52.146.13:10015.
What Rust version is Freddies Hell Re-Run on?
Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Freddies Hell Re-Run?
For the game's server browser, Freddies Hell Re-Run publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): Capacity: 20; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): It runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Freddies Hell Re-Run appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Freddies Hell Re-Run are: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What map is Freddies Hell Re-Run on?
Freddies Hell Re-Run runs a procedural map of size 3,300, seed 1, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Freddies Hell Re-Run use, and what rules does it enforce?
No gather rate appears in the name Freddies Hell Re-Run. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Freddies Hell Re-Run wipe?
Once a month is all Freddies Hell Re-Run wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 25 days 18 hours is how long the current world has been running. The tags state that it wipes once a month.
What happens on Freddies Hell Re-Run when wipe day arrives?
Its recent wipes drew an average peak of 4 players. The crowd on the latest wipe reached its high 25 hours in.
Population
How many players does Freddies Hell Re-Run hold?
The live count for Freddies Hell Re-Run: 0 players, with 20 slots in total. The seven-day average stands at 0 players.
Where does Freddies Hell Re-Run sit in the rankings?
The last seven days of player hours rank Freddies Hell Re-Run at #15,338, in the top 69% of ranked servers.
How to join
What do you do to join Freddies Hell Re-Run?
Open the console in Rust with F1, then type client.connect 208.52.146.13:10015 to join. On this page, Launch Rust does the same through Steam.